Rename Variant enum members in resource_format_binary.cpp
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@ -53,9 +53,9 @@ enum {
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VARIANT_PLANE = 13,
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VARIANT_QUATERNION = 14,
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VARIANT_AABB = 15,
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VARIANT_MATRIX3 = 16,
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VARIANT_BASIS = 16,
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VARIANT_TRANSFORM3D = 17,
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VARIANT_MATRIX32 = 18,
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VARIANT_TRANSFORM2D = 18,
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VARIANT_COLOR = 20,
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VARIANT_NODE_PATH = 22,
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VARIANT_RID = 23,
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@ -220,7 +220,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
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r_v = v;
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} break;
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case VARIANT_MATRIX32: {
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case VARIANT_TRANSFORM2D: {
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Transform2D v;
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v.elements[0].x = f->get_real();
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v.elements[0].y = f->get_real();
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@ -231,7 +231,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
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r_v = v;
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} break;
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case VARIANT_MATRIX3: {
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case VARIANT_BASIS: {
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Basis v;
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v.elements[0].x = f->get_real();
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v.elements[0].y = f->get_real();
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@ -1476,7 +1476,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
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} break;
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case Variant::TRANSFORM2D: {
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f->store_32(VARIANT_MATRIX32);
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f->store_32(VARIANT_TRANSFORM2D);
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Transform2D val = p_property;
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f->store_real(val.elements[0].x);
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f->store_real(val.elements[0].y);
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@ -1487,7 +1487,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
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} break;
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case Variant::BASIS: {
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f->store_32(VARIANT_MATRIX3);
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f->store_32(VARIANT_BASIS);
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Basis val = p_property;
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f->store_real(val.elements[0].x);
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f->store_real(val.elements[0].y);
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