diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index cdebde80877..346fdd100fb 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -100,7 +100,7 @@ Rotation randomness ratio. - Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. + Initial angular velocity applied to each particle in [i]degrees[/i] per second. Sets the speed of rotation of the particle. Each particle's angular velocity will vary along this [Curve]. diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index fd4de2d871e..d6e22399e1c 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -101,7 +101,7 @@ Rotation randomness ratio. - Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. + Initial angular velocity applied to each particle in [i]degrees[/i] per second. Sets the speed of rotation of the particle. Each particle's angular velocity will vary along this [Curve]. diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 31cb0984dfc..99b59799b1c 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -75,7 +75,7 @@ Initial rotation applied to each particle, in degrees. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. + [b]Note:[/b] Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. Each particle's rotation will be animated along this [CurveTexture]. @@ -84,8 +84,8 @@ Rotation randomness ratio. - Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. + Initial angular velocity applied to each particle in [i]degrees[/i] per second. Sets the speed of rotation of the particle. + [b]Note:[/b] Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. Each particle's angular velocity will vary along this [CurveTexture]. @@ -206,7 +206,7 @@ Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. - Only available when [member flag_disable_z] is [code]true[/code]. + [b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/code]. Each particle's orbital velocity will vary along this [CurveTexture]. diff --git a/doc/classes/Physics2DDirectBodyState.xml b/doc/classes/Physics2DDirectBodyState.xml index 2c7b40cb9f8..1102e2d3df6 100644 --- a/doc/classes/Physics2DDirectBodyState.xml +++ b/doc/classes/Physics2DDirectBodyState.xml @@ -154,7 +154,7 @@ - The body's rotational velocity. + The body's rotational velocity in [i]radians[/i] per second. The inverse of the inertia of the body. @@ -163,7 +163,7 @@ The inverse of the mass of the body. - The body's linear velocity. + The body's linear velocity in pixels per second. If [code]true[/code], this body is currently sleeping (not active). diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml index ec7ba9bd213..fbc7a3126d3 100644 --- a/doc/classes/PhysicsDirectBodyState.xml +++ b/doc/classes/PhysicsDirectBodyState.xml @@ -156,7 +156,7 @@ - The body's rotational velocity. + The body's rotational velocity in axis-angle format. The magnitude of the vector is the rotation rate in [i]radians[/i] per second. @@ -167,7 +167,7 @@ The inverse of the mass of the body. - The body's linear velocity. + The body's linear velocity in units per second. diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 208e9e5f37a..c3d9961bb37 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -112,7 +112,7 @@ See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping. - RigidBody's rotational velocity. + The body's rotational velocity in axis-angle format. The magnitude of the vector is the rotation rate in [i]radians[/i] per second. Lock the body's rotation in the X axis. @@ -166,7 +166,7 @@ See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping. - The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. + The body's linear velocity in units per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. The body's mass. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index d9f5afb136f..4dbc50475c7 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -98,7 +98,7 @@ See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping. - The body's rotational velocity. + The body's rotational velocity in [i]radians[/i] per second. The body's total applied force. @@ -143,7 +143,7 @@ See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping. - The body's linear velocity. + The body's linear velocity in pixels per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. The body's mass.