diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml
index cdebde80877..346fdd100fb 100644
--- a/doc/classes/CPUParticles.xml
+++ b/doc/classes/CPUParticles.xml
@@ -100,7 +100,7 @@
Rotation randomness ratio.
- Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
+ Initial angular velocity applied to each particle in [i]degrees[/i] per second. Sets the speed of rotation of the particle.
Each particle's angular velocity will vary along this [Curve].
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index fd4de2d871e..d6e22399e1c 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -101,7 +101,7 @@
Rotation randomness ratio.
- Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
+ Initial angular velocity applied to each particle in [i]degrees[/i] per second. Sets the speed of rotation of the particle.
Each particle's angular velocity will vary along this [Curve].
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 31cb0984dfc..99b59799b1c 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -75,7 +75,7 @@
Initial rotation applied to each particle, in degrees.
- Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
+ [b]Note:[/b] Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
Each particle's rotation will be animated along this [CurveTexture].
@@ -84,8 +84,8 @@
Rotation randomness ratio.
- Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
- Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
+ Initial angular velocity applied to each particle in [i]degrees[/i] per second. Sets the speed of rotation of the particle.
+ [b]Note:[/b] Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
Each particle's angular velocity will vary along this [CurveTexture].
@@ -206,7 +206,7 @@
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
- Only available when [member flag_disable_z] is [code]true[/code].
+ [b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/code].
Each particle's orbital velocity will vary along this [CurveTexture].
diff --git a/doc/classes/Physics2DDirectBodyState.xml b/doc/classes/Physics2DDirectBodyState.xml
index 2c7b40cb9f8..1102e2d3df6 100644
--- a/doc/classes/Physics2DDirectBodyState.xml
+++ b/doc/classes/Physics2DDirectBodyState.xml
@@ -154,7 +154,7 @@
- The body's rotational velocity.
+ The body's rotational velocity in [i]radians[/i] per second.
The inverse of the inertia of the body.
@@ -163,7 +163,7 @@
The inverse of the mass of the body.
- The body's linear velocity.
+ The body's linear velocity in pixels per second.
If [code]true[/code], this body is currently sleeping (not active).
diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml
index ec7ba9bd213..fbc7a3126d3 100644
--- a/doc/classes/PhysicsDirectBodyState.xml
+++ b/doc/classes/PhysicsDirectBodyState.xml
@@ -156,7 +156,7 @@
- The body's rotational velocity.
+ The body's rotational velocity in axis-angle format. The magnitude of the vector is the rotation rate in [i]radians[/i] per second.
@@ -167,7 +167,7 @@
The inverse of the mass of the body.
- The body's linear velocity.
+ The body's linear velocity in units per second.
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 208e9e5f37a..c3d9961bb37 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -112,7 +112,7 @@
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
- RigidBody's rotational velocity.
+ The body's rotational velocity in axis-angle format. The magnitude of the vector is the rotation rate in [i]radians[/i] per second.
Lock the body's rotation in the X axis.
@@ -166,7 +166,7 @@
See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping.
- The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
+ The body's linear velocity in units per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
The body's mass.
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index d9f5afb136f..4dbc50475c7 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -98,7 +98,7 @@
See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
- The body's rotational velocity.
+ The body's rotational velocity in [i]radians[/i] per second.
The body's total applied force.
@@ -143,7 +143,7 @@
See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping.
- The body's linear velocity.
+ The body's linear velocity in pixels per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
The body's mass.