Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298
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@ -1021,7 +1021,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
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current_option = -1;
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accept->get_ok()->set_text(TTR("I see.."));
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accept->set_text(TTR("Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."));
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accept->set_text(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."));
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accept->popup_centered_minsize();
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return;
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}
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@ -1029,6 +1029,13 @@ void EditorNode::_save_scene(String p_file, int idx) {
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// force creation of node path cache
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// (hacky but needed for the tree to update properly)
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Node *dummy_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
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if (!dummy_scene) {
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current_option = -1;
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accept->get_ok()->set_text(TTR("I see.."));
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accept->set_text(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."));
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accept->popup_centered_minsize();
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return;
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}
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memdelete(dummy_scene);
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int flg = 0;
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