Merge pull request #33147 from mikkac/33135
Fixed disconnecting not connected signal
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commit
0641acc576
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@ -95,7 +95,9 @@ void EditorDirDialog::_notification(int p_what) {
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload");
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if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
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EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload");
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}
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}
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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@ -397,8 +397,9 @@ void VersionControlEditorPlugin::clear_stage_area() {
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void VersionControlEditorPlugin::shut_down() {
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if (EditorVCSInterface::get_singleton()) {
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EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "_refresh_stage_area");
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if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "_refresh_stage_area")) {
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EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "_refresh_stage_area");
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}
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EditorVCSInterface::get_singleton()->shut_down();
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memdelete(EditorVCSInterface::get_singleton());
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EditorVCSInterface::set_singleton(NULL);
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@ -1037,7 +1037,9 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
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VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
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} else {
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
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if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) {
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
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}
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VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
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VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
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@ -1124,7 +1124,9 @@ void CPUParticles::_set_redraw(bool p_redraw) {
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VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
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VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
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} else {
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
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if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) {
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
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}
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VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
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VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
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}
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@ -460,7 +460,9 @@ void SoftBody::update_physics_server() {
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} else {
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PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL);
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh");
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if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_draw_soft_mesh")) {
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh");
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}
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}
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}
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