Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
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@ -6113,7 +6113,10 @@ EditorNode::EditorNode() {
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}
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// Define a minimum window size to prevent UI elements from overlapping or being cut off.
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DisplayServer::get_singleton()->window_set_min_size(Size2(1024, 600) * EDSCALE);
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Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
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if (w) {
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w->set_min_size(Size2(1024, 600) * EDSCALE);
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}
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FileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
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EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
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@ -3008,7 +3008,10 @@ ProjectManager::ProjectManager() {
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SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
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// Define a minimum window size to prevent UI elements from overlapping or being cut off.
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DisplayServer::get_singleton()->window_set_min_size(Size2(520, 350) * EDSCALE);
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Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
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if (w) {
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w->set_min_size(Size2(520, 350) * EDSCALE);
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}
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// Resize the bootsplash window based on Editor display scale EDSCALE.
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float scale_factor = MAX(1, EDSCALE);
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@ -2902,10 +2902,6 @@ bool Main::start() {
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DisplayServer::get_singleton()->window_set_title(appname);
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#endif
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// Define a very small minimum window size to prevent bugs such as GH-37242.
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// It can still be overridden by the user in a script.
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DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64));
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bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels");
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sml->get_root()->set_snap_controls_to_pixels(snap_controls);
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@ -1397,6 +1397,7 @@ SceneTree::SceneTree() {
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// Create with mainloop.
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root = memnew(Window);
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root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242.
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root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
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root->set_name("root");
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root->set_title(GLOBAL_GET("application/config/name"));
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