Fix outdated `vsync_mode` project setting documentation
Disabling V-Sync when using the Compatibility rendering method works since Godot 4.2 at least. This also documents the `--disable-vsync` command line argument.
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<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
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<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
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Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using [member EditorSettings.interface/editor/vsync_mode].
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Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using [member EditorSettings.interface/editor/vsync_mode].
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See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
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See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
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Depending on the platform and used renderer, the engine will fall back to [b]Enabled[/b] if the desired mode is not supported.
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Depending on the platform and rendering method, the engine will fall back to [b]Enabled[/b] if the desired mode is not supported.
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[b]Note:[/b] V-Sync modes other than [b]Enabled[/b] are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
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V-Sync can be disabled on the command line using the [code]--disable-vsync[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
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[b]Note:[/b] The [b]Adaptive[/b] and [b]Mailbox[/b] V-Sync modes are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
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[b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead.
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[b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead.
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</member>
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</member>
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<member name="dotnet/project/assembly_name" type="String" setter="" getter="" default="""">
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<member name="dotnet/project/assembly_name" type="String" setter="" getter="" default="""">
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