From 06904ac215f593d84a6ea54a6115832054e65e91 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Sat, 18 Jul 2020 14:53:37 +0200 Subject: [PATCH] Add DynamicFont::get_available_chars() --- doc/classes/DynamicFont.xml | 8 +++++++ scene/resources/dynamic_font.cpp | 36 ++++++++++++++++++++++++++++++++ scene/resources/dynamic_font.h | 2 ++ 3 files changed, 46 insertions(+) diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 2d7badcde59..ab1bcb82013 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -26,6 +26,14 @@ Adds a fallback font. + + + + + Returns a string containing all the characters available in the main and all the fallback fonts. + If a given character is included in more than one font, it appears only once in the returned string. + + diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 50748ff9213..b3c87313346 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -296,6 +296,21 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V return ret; } +String DynamicFontAtSize::get_available_chars() const { + String chars; + + FT_UInt gindex; + FT_ULong charcode = FT_Get_First_Char(face, &gindex); + while (gindex != 0) { + if (charcode != 0) { + chars += CharType(charcode); + } + charcode = FT_Get_Next_Char(face, charcode, &gindex); + } + + return chars; +} + void DynamicFontAtSize::set_texture_flags(uint32_t p_flags) { texture_flags = p_flags; @@ -876,6 +891,25 @@ Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { return ret; } +String DynamicFont::get_available_chars() const { + + if (!data_at_size.is_valid()) + return ""; + + String chars = data_at_size->get_available_chars(); + + for (int i = 0; i < fallback_data_at_size.size(); i++) { + String fallback_chars = fallback_data_at_size[i]->get_available_chars(); + for (int j = 0; j < fallback_chars.length(); j++) { + if (chars.find_char(fallback_chars[j]) == -1) { + chars += fallback_chars[j]; + } + } + } + + return chars; +} + bool DynamicFont::is_distance_field_hint() const { return false; @@ -995,6 +1029,8 @@ void DynamicFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data); ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data); + ClassDB::bind_method(D_METHOD("get_available_chars"), &DynamicFont::get_available_chars); + ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size); ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size); diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 2dafd3ce4f9..173681eff8d 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -191,6 +191,7 @@ public: float get_descent() const; Size2 get_char_size(CharType p_char, CharType p_next, const Vector > &p_fallbacks) const; + String get_available_chars() const; float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector > &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; @@ -278,6 +279,7 @@ public: virtual float get_descent() const; virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const; + String get_available_chars() const; virtual bool is_distance_field_hint() const;