diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index d9f2c949e9b..1f66b0ba9df 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1641,10 +1641,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } }, { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } }, { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },