Fix crash on signal/resume to dangling target

This commit is contained in:
Pedro J. Estébanez 2018-11-25 12:38:12 +01:00
parent b499537e68
commit 06b6cea62e
2 changed files with 19 additions and 31 deletions

View File

@ -275,7 +275,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#endif #endif
uint32_t alloca_size = 0; uint32_t alloca_size = 0;
GDScript *_class; GDScript *script;
int ip = 0; int ip = 0;
int line = _initial_line; int line = _initial_line;
@ -286,7 +286,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
line = p_state->line; line = p_state->line;
ip = p_state->ip; ip = p_state->ip;
alloca_size = p_state->stack.size(); alloca_size = p_state->stack.size();
_class = p_state->_class; script = p_state->script.ptr();
p_instance = p_state->instance; p_instance = p_state->instance;
defarg = p_state->defarg; defarg = p_state->defarg;
self = p_state->self; self = p_state->self;
@ -368,9 +368,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
} else { } else {
self = p_instance->owner; self = p_instance->owner;
} }
_class = p_instance->script.ptr(); script = p_instance->script.ptr();
} else { } else {
_class = _script; script = _script;
} }
} }
@ -395,7 +395,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define GET_VARIANT_PTR(m_v, m_code_ofs) \ #define GET_VARIANT_PTR(m_v, m_code_ofs) \
Variant *m_v; \ Variant *m_v; \
m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, _class, self, stack, err_text); \ m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, stack, err_text); \
if (unlikely(!m_v)) \ if (unlikely(!m_v)) \
OPCODE_BREAK; OPCODE_BREAK;
@ -404,7 +404,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define CHECK_SPACE(m_space) #define CHECK_SPACE(m_space)
#define GET_VARIANT_PTR(m_v, m_code_ofs) \ #define GET_VARIANT_PTR(m_v, m_code_ofs) \
Variant *m_v; \ Variant *m_v; \
m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, _class, self, stack, err_text); m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, stack, err_text);
#endif #endif
@ -1256,11 +1256,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
gdfs->state.stack_size = _stack_size; gdfs->state.stack_size = _stack_size;
gdfs->state.self = self; gdfs->state.self = self;
gdfs->state.alloca_size = alloca_size; gdfs->state.alloca_size = alloca_size;
gdfs->state._class = _class; gdfs->state.script = Ref<GDScript>(_script);
gdfs->state.ip = ip + ipofs; gdfs->state.ip = ip + ipofs;
gdfs->state.line = line; gdfs->state.line = line;
gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0; gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0;
gdfs->state.script_id = _class->get_instance_id();
//gdfs->state.result_pos=ip+ipofs-1; //gdfs->state.result_pos=ip+ipofs-1;
gdfs->state.defarg = defarg; gdfs->state.defarg = defarg;
gdfs->state.instance = p_instance; gdfs->state.instance = p_instance;
@ -1549,8 +1548,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
String err_file; String err_file;
if (p_instance) if (p_instance)
err_file = p_instance->script->path; err_file = p_instance->script->path;
else if (_class) else if (script)
err_file = _class->path; err_file = script->path;
if (err_file == "") if (err_file == "")
err_file = "<built-in>"; err_file = "<built-in>";
String err_func = name; String err_func = name;
@ -1764,17 +1763,14 @@ GDScriptFunction::~GDScriptFunction() {
Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
#ifdef DEBUG_ENABLED
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) { if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
#ifdef DEBUG_ENABLED
ERR_EXPLAIN("Resumed after yield, but class instance is gone"); ERR_EXPLAIN("Resumed after yield, but class instance is gone");
ERR_FAIL_V(Variant()); ERR_FAIL_V(Variant());
} #else
return Variant();
if (state.script_id && !ObjectDB::get_instance(state.script_id)) {
ERR_EXPLAIN("Resumed after yield, but script is gone");
ERR_FAIL_V(Variant());
}
#endif #endif
}
Variant arg; Variant arg;
r_error.error = Variant::CallError::CALL_OK; r_error.error = Variant::CallError::CALL_OK;
@ -1844,9 +1840,6 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
//class instance gone? //class instance gone?
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
return false; return false;
//script gone?
if (state.script_id && !ObjectDB::get_instance(state.script_id))
return false;
} }
return true; return true;
@ -1855,17 +1848,14 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
Variant GDScriptFunctionState::resume(const Variant &p_arg) { Variant GDScriptFunctionState::resume(const Variant &p_arg) {
ERR_FAIL_COND_V(!function, Variant()); ERR_FAIL_COND_V(!function, Variant());
#ifdef DEBUG_ENABLED
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) { if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
#ifdef DEBUG_ENABLED
ERR_EXPLAIN("Resumed after yield, but class instance is gone"); ERR_EXPLAIN("Resumed after yield, but class instance is gone");
ERR_FAIL_V(Variant()); ERR_FAIL_V(Variant());
} #else
return Variant();
if (state.script_id && !ObjectDB::get_instance(state.script_id)) {
ERR_EXPLAIN("Resumed after yield, but script is gone");
ERR_FAIL_V(Variant());
}
#endif #endif
}
state.result = p_arg; state.result = p_arg;
Variant::CallError err; Variant::CallError err;

View File

@ -272,15 +272,13 @@ private:
public: public:
struct CallState { struct CallState {
ObjectID instance_id; //by debug only ObjectID instance_id;
ObjectID script_id;
GDScriptInstance *instance; GDScriptInstance *instance;
Vector<uint8_t> stack; Vector<uint8_t> stack;
int stack_size; int stack_size;
Variant self; Variant self;
uint32_t alloca_size; uint32_t alloca_size;
GDScript *_class; Ref<GDScript> script;
int ip; int ip;
int line; int line;
int defarg; int defarg;