Make sure gchandle bindings are released before cleanup
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@ -122,6 +122,9 @@ void CSharpLanguage::init() {
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void CSharpLanguage::finish() {
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// Release gchandle bindings before finalizing mono runtime
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gchandle_bindings.clear();
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if (gdmono) {
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memdelete(gdmono);
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gdmono = NULL;
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@ -794,6 +797,14 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
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void CSharpLanguage::free_instance_binding_data(void *p_data) {
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if (GDMono::get_singleton() == NULL) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!gchandle_bindings.empty());
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#endif
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// Mono runtime finalized, all the gchandle bindings were already released
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return;
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}
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#ifndef NO_THREADS
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script_bind_lock->lock();
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#endif
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@ -59,6 +59,10 @@ Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
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void MonoGCHandle::release() {
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#ifdef DEBUG_ENABLED
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CRASH_COND(GDMono::get_singleton() == NULL);
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#endif
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if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
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mono_gchandle_free(handle);
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released = true;
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