From 692f97ba9c292b6f22b597117ef69b89aeb90bc6 Mon Sep 17 00:00:00 2001 From: Marcelo Fernandez Date: Sun, 30 Jul 2017 19:39:14 -0300 Subject: [PATCH] Ported move_and_slide funcs from 3.0 branch --- scene/2d/physics_body_2d.cpp | 86 ++++++++++++++++++++++++++++++++++++ scene/2d/physics_body_2d.h | 12 +++++ 2 files changed, 98 insertions(+) diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 1df932b49d8..b6f451c3fd2 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1177,6 +1177,82 @@ Vector2 KinematicBody2D::move_to(const Vector2 &p_position) { return move(p_position - get_global_pos()); } +Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces) { + + Vector2 motion = (move_and_slide_floor_velocity + p_linear_velocity) * get_fixed_process_delta_time(); + Vector2 lv = p_linear_velocity; + + move_and_slide_on_floor = false; + move_and_slide_on_ceiling = false; + move_and_slide_on_wall = false; + move_and_slide_colliders.clear(); + move_and_slide_floor_velocity = Vector2(); + + while (p_max_bounces) { + + motion = move(motion); + + if (is_colliding()) { + + if (p_floor_direction == Vector2()) { + //all is a wall + move_and_slide_on_wall = true; + } else { + if (get_collision_normal().dot(p_floor_direction) > Math::cos(Math::deg2rad((float)45))) { //floor + + move_and_slide_on_floor = true; + move_and_slide_floor_velocity = get_collider_velocity(); + + if (get_travel().length() < 1 && ABS((lv.x - move_and_slide_floor_velocity.x)) < p_slope_stop_min_velocity) { + revert_motion(); + return Vector2(); + } + } else if (get_collision_normal().dot(p_floor_direction) < Math::cos(Math::deg2rad((float)45))) { //ceiling + move_and_slide_on_ceiling = true; + } else { + move_and_slide_on_wall = true; + } + } + + motion = get_collision_normal().slide(motion); + lv = get_collision_normal().slide(lv); + Variant collider = _get_collider(); + if (collider.get_type() != Variant::NIL) { + move_and_slide_colliders.push_back(collider); + } + + } else { + break; + } + + p_max_bounces--; + if (motion == Vector2()) + break; + } + + return lv; +} + +bool KinematicBody2D::is_move_and_slide_on_floor() const { + + return move_and_slide_on_floor; +} + +bool KinematicBody2D::is_move_and_slide_on_wall() const { + + return move_and_slide_on_wall; +} + +bool KinematicBody2D::is_move_and_slide_on_ceiling() const { + + return move_and_slide_on_ceiling; +} + +Array KinematicBody2D::get_move_and_slide_colliders() const { + + return move_and_slide_colliders; +} + bool KinematicBody2D::test_move(const Vector2 &p_motion) { ERR_FAIL_COND_V(!is_inside_tree(), false); @@ -1249,6 +1325,12 @@ void KinematicBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("move", "rel_vec"), &KinematicBody2D::move); ObjectTypeDB::bind_method(_MD("move_to", "position"), &KinematicBody2D::move_to); + ObjectTypeDB::bind_method(_MD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4)); + + ObjectTypeDB::bind_method(_MD("get_move_and_slide_colliders"), &KinematicBody2D::get_move_and_slide_colliders); + ObjectTypeDB::bind_method(_MD("is_move_and_slide_on_floor"), &KinematicBody2D::is_move_and_slide_on_floor); + ObjectTypeDB::bind_method(_MD("is_move_and_slide_on_ceiling"), &KinematicBody2D::is_move_and_slide_on_ceiling); + ObjectTypeDB::bind_method(_MD("is_move_and_slide_on_wall"), &KinematicBody2D::is_move_and_slide_on_wall); ObjectTypeDB::bind_method(_MD("test_move", "rel_vec"), &KinematicBody2D::test_move); ObjectTypeDB::bind_method(_MD("test_move_from", "from", "rel_vec"), &KinematicBody2D::test_move_from); @@ -1279,6 +1361,10 @@ KinematicBody2D::KinematicBody2D() collider_shape = 0; margin = 0.08; + + move_and_slide_on_floor = false; + move_and_slide_on_ceiling = false; + move_and_slide_on_wall = false; } KinematicBody2D::~KinematicBody2D() { } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index c0e22fc3a70..dc0d45bcf51 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -286,6 +286,12 @@ class KinematicBody2D : public PhysicsBody2D { Variant collider_metadata; Vector2 travel; + Vector2 move_and_slide_floor_velocity; + bool move_and_slide_on_floor; + bool move_and_slide_on_ceiling; + bool move_and_slide_on_wall; + Array move_and_slide_colliders; + Variant _get_collider() const; _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const; @@ -314,6 +320,12 @@ public: void set_collision_margin(float p_margin); float get_collision_margin() const; + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4); + bool is_move_and_slide_on_floor() const; + bool is_move_and_slide_on_wall() const; + bool is_move_and_slide_on_ceiling() const; + Array get_move_and_slide_colliders() const; + KinematicBody2D(); ~KinematicBody2D(); };