Add and improve license attribution for SSAO and SSIL shader code
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@ -118,6 +118,19 @@ Copyright: 2007, Starbreeze Studios
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2014-2022, Godot Engine contributors.
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License: Expat and Zlib
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Files: ./servers/rendering/renderer_rd/shaders/ss_effects_downsample.glsl
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./servers/rendering/renderer_rd/shaders/ssao_blur.glsl
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./servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl
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./servers/rendering/renderer_rd/shaders/ssao_interleave.glsl
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./servers/rendering/renderer_rd/shaders/ssao.glsl
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./servers/rendering/renderer_rd/shaders/ssil_blur.glsl
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./servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl
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./servers/rendering/renderer_rd/shaders/ssil_interleave.glsl
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./servers/rendering/renderer_rd/shaders/ssil.glsl
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Comment: Intel ASSAO and related files
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Copyright: 2016, Intel Corporation
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License: Expat
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Files: ./thirdparty/amd-fsr/
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Comment: AMD FidelityFX Super Resolution
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Copyright: 2021, Advanced Micro Devices, Inc.
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@ -1,3 +1,23 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright (c) 2016, Intel Corporation
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
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// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
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// the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// File changes (yyyy-mm-dd)
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// 2016-09-07: filip.strugar@intel.com: first commit
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// 2020-12-05: clayjohn: convert to Vulkan and Godot
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// 2021-05-27: clayjohn: convert SSAO to SSIL
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#[compute]
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#version 450
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@ -15,6 +15,7 @@
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// File changes (yyyy-mm-dd)
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// 2016-09-07: filip.strugar@intel.com: first commit
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// 2020-12-05: clayjohn: convert to Vulkan and Godot
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// 2021-05-27: clayjohn: convert SSAO to SSIL
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#[compute]
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@ -1,3 +1,23 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright (c) 2016, Intel Corporation
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
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// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
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// the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// File changes (yyyy-mm-dd)
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// 2016-09-07: filip.strugar@intel.com: first commit
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// 2020-12-05: clayjohn: convert to Vulkan and Godot
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// 2021-05-27: clayjohn: convert SSAO to SSIL
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#[compute]
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#version 450
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