Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
Fix two issues preventing model import from working properly when platform=server
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commit
0738ba6bc1
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@ -127,7 +127,26 @@ public:
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String path;
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};
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struct DummySurface {
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uint32_t format;
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VS::PrimitiveType primitive;
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PoolVector<uint8_t> array;
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int vertex_count;
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PoolVector<uint8_t> index_array;
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int index_count;
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AABB aabb;
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Vector<PoolVector<uint8_t> > blend_shapes;
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Vector<AABB> bone_aabbs;
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};
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struct DummyMesh : public RID_Data {
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Vector<DummySurface> surfaces;
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int blend_shape_count;
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VS::BlendShapeMode blend_shape_mode;
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};
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mutable RID_Owner<DummyTexture> texture_owner;
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mutable RID_Owner<DummyMesh> mesh_owner;
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RID texture_create() {
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@ -256,46 +275,128 @@ public:
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/* MESH API */
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RID mesh_create() { return RID(); }
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RID mesh_create() {
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DummyMesh *mesh = memnew(DummyMesh);
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ERR_FAIL_COND_V(!mesh, RID());
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mesh->blend_shape_count = 0;
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mesh->blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED;
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return mesh_owner.make_rid(mesh);
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}
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void mesh_add_surface_from_arrays(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = Mesh::ARRAY_COMPRESS_DEFAULT) {}
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void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {}
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void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!m);
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void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {}
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void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {}
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m->surfaces.push_back(DummySurface());
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DummySurface *s = &m->surfaces[m->surfaces.size() - 1];
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s->format = p_format;
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s->primitive = p_primitive;
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s->array = p_array;
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s->vertex_count = p_vertex_count;
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s->index_array = p_index_array;
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s->index_count = p_index_count;
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s->aabb = p_aabb;
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s->blend_shapes = p_blend_shapes;
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s->bone_aabbs = p_bone_aabbs;
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}
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void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {}
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int mesh_get_blend_shape_count(RID p_mesh) const { return 0; }
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void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!m);
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m->blend_shape_count = p_amount;
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}
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int mesh_get_blend_shape_count(RID p_mesh) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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return m->blend_shape_count;
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}
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void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {}
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VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { return VS::BLEND_SHAPE_MODE_NORMALIZED; }
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void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!m);
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m->blend_shape_mode = p_mode;
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}
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VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, VS::BLEND_SHAPE_MODE_NORMALIZED);
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return m->blend_shape_mode;
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}
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void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {}
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void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {}
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RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); }
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int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { return 0; }
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int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { return 0; }
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int mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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return m->surfaces[p_surface].vertex_count;
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}
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int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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return m->surfaces[p_surface].index_count;
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}
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PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const {
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PoolVector<uint8_t> p;
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return p;
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
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return m->surfaces[p_surface].array;
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}
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PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
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PoolVector<uint8_t> p;
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return p;
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
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return m->surfaces[p_surface].index_array;
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}
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uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; }
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VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; }
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uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { return AABB(); }
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Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { return Vector<PoolVector<uint8_t> >(); }
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Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { return Vector<AABB>(); }
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return m->surfaces[p_surface].format;
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}
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VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, VS::PRIMITIVE_POINTS);
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void mesh_remove_surface(RID p_mesh, int p_index) {}
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int mesh_get_surface_count(RID p_mesh) const { return 0; }
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return m->surfaces[p_surface].primitive;
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}
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AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, AABB());
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return m->surfaces[p_surface].aabb;
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}
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Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, Vector<PoolVector<uint8_t> >());
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return m->surfaces[p_surface].blend_shapes;
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}
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Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, Vector<AABB>());
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return m->surfaces[p_surface].bone_aabbs;
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}
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void mesh_remove_surface(RID p_mesh, int p_index) {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!m);
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ERR_FAIL_COND(p_index >= m->surfaces.size());
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m->surfaces.remove(p_index);
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}
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int mesh_get_surface_count(RID p_mesh) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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return m->surfaces.size();
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}
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void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {}
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AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); }
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@ -598,7 +699,14 @@ public:
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RID canvas_light_occluder_create() { return RID(); }
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void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {}
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VS::InstanceType get_base_type(RID p_rid) const { return VS::INSTANCE_NONE; }
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VS::InstanceType get_base_type(RID p_rid) const {
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if (mesh_owner.owns(p_rid)) {
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return VS::INSTANCE_MESH;
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}
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return VS::INSTANCE_NONE;
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}
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bool free(RID p_rid) {
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if (texture_owner.owns(p_rid)) {
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@ -567,6 +567,9 @@ void DocData::generate(bool p_basic_types) {
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PropertyDoc pd;
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Engine::Singleton &s = E->get();
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if (!s.ptr) {
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continue;
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}
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pd.name = s.name;
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pd.type = s.ptr->get_class();
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while (String(ClassDB::get_parent_class(pd.type)) != "Object")
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