Remove broken scroll gesture on Android

This commit is contained in:
Marcel Admiraal 2022-06-21 17:14:20 +01:00
parent c18d0f2035
commit 076638f13b
6 changed files with 0 additions and 36 deletions

View File

@ -381,13 +381,3 @@ MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int a
return godot_button_mask;
}
void AndroidInputHandler::process_scroll(Point2 p_pos) {
Ref<InputEventPanGesture> ev;
ev.instantiate();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
Input::get_singleton()->parse_input_event(ev);
scroll_prev_pos = p_pos;
}

View File

@ -69,7 +69,6 @@ private:
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
@ -83,7 +82,6 @@ public:
void process_hover(int p_type, Point2 p_pos);
void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
void process_double_tap(int event_android_button_mask, Point2 p_pos);
void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
};

View File

@ -113,11 +113,6 @@ public class GodotLib {
*/
public static native void doubleTap(int buttonMask, int x, int y);
/**
* Forward scroll events from the main thread to the GL thread.
*/
public static native void scroll(int x, int y);
/**
* Forward accelerometer sensor events from the main thread to the GL thread.
* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)

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@ -79,15 +79,6 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
return true;
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
//Log.i("GodotGesture", "onScroll");
final int x = Math.round(distanceX);
final int y = Math.round(distanceY);
GodotLib.scroll(x, y);
return true;
}
@Override
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
//Log.i("GodotGesture", "onFling");

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@ -305,15 +305,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env
input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
if (step.get() <= 0) {
return;
}
input_handler->process_scroll(Point2(p_x, p_y));
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
if (step.get() <= 0) {

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@ -51,7 +51,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEn
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);