Revert "Display a matrix for Node2D and don't display a duplicate origin"
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f27fa5139d
commit
07707a3627
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@ -115,7 +115,7 @@
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</member>
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</member>
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<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
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<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
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</member>
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
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Local [Transform2D].
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Local [Transform2D].
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</member>
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</member>
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<member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
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<member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
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@ -255,9 +255,6 @@
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</method>
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</method>
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</methods>
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</methods>
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<members>
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<members>
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<member name="basis" type="Basis" setter="set_basis" getter="get_basis" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
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Local space [Basis] of this node, with respect to the parent node. This is the same as [code]transform.basis[/code].
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</member>
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<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
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<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
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World3D space (global) [Transform3D] of this node.
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World3D space (global) [Transform3D] of this node.
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</member>
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</member>
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@ -2268,7 +2268,7 @@ void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step,
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}
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}
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}
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}
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EditorPropertyTransform2D::EditorPropertyTransform2D(bool p_include_origin) {
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EditorPropertyTransform2D::EditorPropertyTransform2D() {
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GridContainer *g = memnew(GridContainer);
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GridContainer *g = memnew(GridContainer);
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g->set_columns(2);
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g->set_columns(2);
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add_child(g);
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add_child(g);
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@ -2278,9 +2278,7 @@ EditorPropertyTransform2D::EditorPropertyTransform2D(bool p_include_origin) {
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spin[i] = memnew(EditorSpinSlider);
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spin[i] = memnew(EditorSpinSlider);
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spin[i]->set_label(desc[i]);
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spin[i]->set_label(desc[i]);
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spin[i]->set_flat(true);
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spin[i]->set_flat(true);
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if (p_include_origin || i < 4) {
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g->add_child(spin[i]);
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g->add_child(spin[i]);
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}
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spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
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spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
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add_focusable(spin[i]);
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add_focusable(spin[i]);
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spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed), varray(desc[i]));
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spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed), varray(desc[i]));
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@ -3287,7 +3285,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
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} break;
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} break;
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case Variant::TRANSFORM2D: {
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case Variant::TRANSFORM2D: {
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EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D(p_usage != PROPERTY_USAGE_EDITOR));
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EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
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EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
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EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
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editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
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editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
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return editor;
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return editor;
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@ -531,7 +531,7 @@ protected:
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public:
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public:
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virtual void update_property() override;
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virtual void update_property() override;
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void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
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void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
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EditorPropertyTransform2D(bool p_include_origin = true);
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EditorPropertyTransform2D();
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};
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};
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class EditorPropertyBasis : public EditorProperty {
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class EditorPropertyBasis : public EditorProperty {
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@ -421,13 +421,11 @@ void Node2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
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ADD_GROUP("Raw Matrix", "");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
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ADD_GROUP("Ordering", "");
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ADD_GROUP("Ordering", "");
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@ -220,15 +220,6 @@ void Node3D::_notification(int p_what) {
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}
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}
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}
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}
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void Node3D::set_basis(const Basis &p_basis) {
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data.local_transform = Transform3D(p_basis, data.local_transform.origin);
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data.dirty |= DIRTY_VECTORS;
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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}
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void Node3D::set_transform(const Transform3D &p_transform) {
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void Node3D::set_transform(const Transform3D &p_transform) {
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data.local_transform = p_transform;
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data.local_transform = p_transform;
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data.dirty |= DIRTY_VECTORS;
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data.dirty |= DIRTY_VECTORS;
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@ -247,14 +238,6 @@ void Node3D::set_global_transform(const Transform3D &p_transform) {
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set_transform(xform);
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set_transform(xform);
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}
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}
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Basis Node3D::get_basis() const {
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if (data.dirty & DIRTY_LOCAL) {
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_update_local_transform();
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}
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return data.local_transform.basis;
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}
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Transform3D Node3D::get_transform() const {
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Transform3D Node3D::get_transform() const {
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if (data.dirty & DIRTY_LOCAL) {
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if (data.dirty & DIRTY_LOCAL) {
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_update_local_transform();
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_update_local_transform();
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@ -782,9 +765,7 @@ NodePath Node3D::get_visibility_parent() const {
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}
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}
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void Node3D::_bind_methods() {
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void Node3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_basis", "basis"), &Node3D::set_basis);
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ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
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ClassDB::bind_method(D_METHOD("get_basis"), &Node3D::get_basis);
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ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Node3D::set_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
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ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
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ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
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ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
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ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
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@ -857,12 +838,8 @@ void Node3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
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ADD_GROUP("Matrix", "");
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ADD_GROUP("Raw Matrix", "");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
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// No need to display the full Transform, we already have the translation above.
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
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ADD_GROUP("Visibility", "");
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ADD_GROUP("Visibility", "");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
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@ -136,11 +136,9 @@ public:
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Vector3 get_rotation() const;
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Vector3 get_rotation() const;
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Vector3 get_scale() const;
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Vector3 get_scale() const;
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void set_basis(const Basis &p_basis);
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void set_transform(const Transform3D &p_transform);
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void set_transform(const Transform3D &p_transform);
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void set_global_transform(const Transform3D &p_transform);
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void set_global_transform(const Transform3D &p_transform);
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Basis get_basis() const;
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Transform3D get_transform() const;
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Transform3D get_transform() const;
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Transform3D get_global_transform() const;
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Transform3D get_global_transform() const;
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