diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index ed1899ca74f..1c161803dbc 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -20,7 +20,7 @@ Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations. - + diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index e4d88850ea0..08aa2fecbbf 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1213,7 +1213,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m Node3D *n = src_mesh_node; while (n) { xf = n->get_transform() * xf; - n = n->get_parent_spatial(); + n = n->get_parent_node_3d(); } Vector lightmap_cache; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 1c0ffa5126a..e96b8ee1f95 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -285,8 +285,12 @@ Transform3D Node3D::get_local_gizmo_transform() const { } #endif -Node3D *Node3D::get_parent_spatial() const { - return data.parent; +Node3D *Node3D::get_parent_node_3d() const { + if (data.top_level) { + return nullptr; + } + + return Object::cast_to(get_parent()); } Transform3D Node3D::get_relative_transform(const Node *p_parent) const { @@ -751,7 +755,7 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale); ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform); - ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial); + ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d); ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification); ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level); ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 423ee59c7a7..c7e36cf2ec9 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -125,7 +125,7 @@ public: NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44, }; - Node3D *get_parent_spatial() const; + Node3D *get_parent_node_3d() const; Ref get_world_3d() const;