Cast dragged file extension name to lowercase, closes #68104

This commit is contained in:
Alfred Reinold Baudisch 2022-11-01 08:58:04 +01:00
parent c29fe310f1
commit 07e367cb0b
3 changed files with 10 additions and 6 deletions

View File

@ -4083,7 +4083,7 @@ void EditorNode::_quick_opened() {
List<String> scene_extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
if (open_scene_dialog || scene_extensions.find(files[i].get_extension())) {
if (open_scene_dialog || scene_extensions.find(files[i].get_extension().to_lower())) {
open_request(res_path);
} else {
load_resource(res_path);

View File

@ -5751,8 +5751,10 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &texture_extensions);
for (int i = 0; i < files.size(); i++) {
String extension = files[i].get_extension().to_lower();
// Check if dragged files with texture or scene extension can be created at least once.
if (texture_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
if (texture_extensions.find(extension) || scene_extensions.find(extension)) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;

View File

@ -4129,11 +4129,13 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions);
for (int i = 0; i < files.size(); i++) {
String extension = files[i].get_extension().to_lower();
// Check if dragged files with mesh or scene extension can be created at least once.
if (mesh_extensions.find(files[i].get_extension()) ||
scene_extensions.find(files[i].get_extension()) ||
material_extensions.find(files[i].get_extension()) ||
texture_extensions.find(files[i].get_extension())) {
if (mesh_extensions.find(extension) ||
scene_extensions.find(extension) ||
material_extensions.find(extension) ||
texture_extensions.find(extension)) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;