Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints

Add property hints for debugger/profiler editor settings
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Rémi Verschelde 2023-06-19 21:39:10 +02:00
commit 080d471e98
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4 changed files with 21 additions and 6 deletions

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@ -182,9 +182,22 @@
</method>
</methods>
<members>
<member name="debugger/auto_switch_to_remote_scene_tree" type="bool" setter="" getter="">
If [code]true[/code], automatically switches to the [b]Remote[/b] scene tree when running the project from the editor. If [code]false[/code], stays on the [b]Local[/b] scene tree when running the project from the editor.
</member>
<member name="debugger/profiler_frame_history_size" type="int" setter="" getter="">
The size of the profiler's frame history. The default value (3600) allows seeing up to 60 seconds of profiling if the project renders at a constant 60 FPS. Higher values allow viewing longer periods of profiling in the graphs, especially when the project is running at high framerates.
</member>
<member name="debugger/profiler_frame_max_functions" type="int" setter="" getter="">
The maximum number of script functions that can be displayed per frame in the profiler. If there are more script functions called in a given profiler frame, these functions will be discarded from the profiling results entirely.
[b]Note:[/b] This setting is only read when the profiler is first started, so changing it during profiling will have no effect.
</member>
<member name="debugger/remote_inspect_refresh_interval" type="float" setter="" getter="">
The refresh interval for the remote inspector's properties (in seconds). Lower values are more reactive, but may cause stuttering while the project is running from the editor and the [b]Remote[/b] scene tree is selected in the Scene tree dock.
</member>
<member name="debugger/remote_scene_tree_refresh_interval" type="float" setter="" getter="">
The refresh interval for the remote scene tree (in seconds). Lower values are more reactive, but may cause stuttering while the project is running from the editor and the [b]Remote[/b] scene tree is selected in the Scene tree dock.
</member>
<member name="docks/filesystem/always_show_folders" type="bool" setter="" getter="">
If [code]true[/code], displays folders in the FileSystem dock's bottom pane when split mode is enabled. If [code]false[/code], only files will be displayed in the bottom pane. Split mode can be toggled by pressing the icon next to the [code]res://[/code] folder path.
[b]Note:[/b] This setting has no effect when split mode is disabled (which is the default).

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@ -74,7 +74,7 @@ EditorDebuggerNode::EditorDebuggerNode() {
empty.instantiate();
tabs->add_theme_style_override("panel", empty);
auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
auto_switch_remote_scene_tree = EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
_add_debugger();
// Remote scene tree
@ -85,8 +85,8 @@ EditorDebuggerNode::EditorDebuggerNode() {
SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
EditorRunBar::get_singleton()->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
}

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@ -684,8 +684,6 @@ EditorProfiler::EditorProfiler() {
int metric_size = CLAMP(int(EDITOR_GET("debugger/profiler_frame_history_size")), 60, 10000);
frame_metrics.resize(metric_size);
EDITOR_DEF("debugger/profiler_frame_max_functions", 64);
frame_delay = memnew(Timer);
frame_delay->set_wait_time(0.1);
frame_delay->set_one_shot(true);

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@ -757,8 +757,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// SSL
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "network/tls/editor_tls_certificates", _SYSTEM_CERTS_PATH, "*.crt,*.pem", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// Profiler
// Debugger/profiler
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_remote_scene_tree", false, "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_history_size", 3600, "60,10000,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_max_functions", 64, "16,512,1")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_scene_tree_refresh_interval", 1.0, "0.1,10,0.01,or_greater")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_inspect_refresh_interval", 0.2, "0.02,10,0.01,or_greater")
// HTTP Proxy
_initial_set("network/http_proxy/host", "");