Merge pull request #56603 from goostengine/fix-gradient-texture-2d-uninitialized
[3.x] Fix `GradientTexture2D` not working with `Light2D`
This commit is contained in:
commit
083371485f
|
@ -1808,13 +1808,12 @@ Ref<Image> GradientTexture::get_data() const {
|
|||
}
|
||||
|
||||
GradientTexture2D::GradientTexture2D() {
|
||||
texture = RID_PRIME(VS::get_singleton()->texture_create());
|
||||
_queue_update();
|
||||
}
|
||||
|
||||
GradientTexture2D::~GradientTexture2D() {
|
||||
if (texture.is_valid()) {
|
||||
VS::get_singleton()->free(texture);
|
||||
}
|
||||
VS::get_singleton()->free(texture);
|
||||
}
|
||||
|
||||
void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) {
|
||||
|
@ -1889,13 +1888,8 @@ void GradientTexture2D::_update() {
|
|||
image->create(width, height, false, Image::FORMAT_RGBA8, data);
|
||||
}
|
||||
}
|
||||
|
||||
if (texture.is_valid()) {
|
||||
VS::get_singleton()->free(texture);
|
||||
texture = VS::get_singleton()->texture_create_from_image(image);
|
||||
} else {
|
||||
texture = VS::get_singleton()->texture_create_from_image(image);
|
||||
}
|
||||
VS::get_singleton()->texture_allocate(texture, width, height, 0, image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
|
||||
VS::get_singleton()->texture_set_data(texture, image);
|
||||
|
||||
emit_changed();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue