Fix GeometryInstance3D Custom AABB assignment in the editor not working
This also fixes error spam when changing Custom AABB on a MeshInstance3D that has no Mesh resource assigned yet (which is allowed in the editor). This avoids pitfalls when assigning a custom AABB in a script when loading meshes at runtime.
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@ -1029,7 +1029,6 @@ inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
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void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
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void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
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Instance *instance = instance_owner.get_or_null(p_instance);
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Instance *instance = instance_owner.get_or_null(p_instance);
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ERR_FAIL_NULL(instance);
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ERR_FAIL_NULL(instance);
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ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
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if (p_aabb != AABB()) {
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if (p_aabb != AABB()) {
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// Set custom AABB
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// Set custom AABB
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