Merge pull request #46587 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 26th batch
This commit is contained in:
commit
08898e97a4
@ -54,6 +54,12 @@ bool Logger::should_log(bool p_err) {
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return (!p_err || _print_error_enabled) && (p_err || _print_line_enabled);
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}
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bool Logger::_flush_stdout_on_print = true;
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void Logger::set_flush_stdout_on_print(bool value) {
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_flush_stdout_on_print = value;
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}
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void Logger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
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if (!should_log(true)) {
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return;
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@ -210,7 +216,7 @@ void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) {
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Memory::free_static(buf);
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}
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if (p_err || !ProjectSettings::get_singleton() || GLOBAL_GET("application/run/flush_stdout_on_print")) {
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if (p_err || _flush_stdout_on_print) {
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// Don't always flush when printing stdout to avoid performance
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// issues when `print()` is spammed in release builds.
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file->flush();
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@ -231,7 +237,7 @@ void StdLogger::logv(const char *p_format, va_list p_list, bool p_err) {
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vfprintf(stderr, p_format, p_list);
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} else {
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vprintf(p_format, p_list);
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if (!ProjectSettings::get_singleton() || GLOBAL_GET("application/run/flush_stdout_on_print")) {
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if (_flush_stdout_on_print) {
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// Don't always flush when printing stdout to avoid performance
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// issues when `print()` is spammed in release builds.
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fflush(stdout);
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@ -41,6 +41,8 @@ class Logger {
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protected:
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bool should_log(bool p_err);
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static bool _flush_stdout_on_print;
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public:
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enum ErrorType {
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ERR_ERROR,
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@ -49,6 +51,8 @@ public:
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ERR_SHADER
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};
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static void set_flush_stdout_on_print(bool value);
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virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0 = 0;
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virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
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@ -63,7 +63,7 @@
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<argument index="0" name="to_point" type="Vector2">
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</argument>
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<description>
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Returns the closest point (in curve's local space) to [code]to_point[/code].
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Returns the closest baked point (in curve's local space) to [code]to_point[/code].
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[code]to_point[/code] must be in this curve's local space.
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</description>
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</method>
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@ -78,7 +78,7 @@
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<argument index="0" name="to_point" type="Vector3">
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</argument>
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<description>
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Returns the closest point (in curve's local space) to [code]to_point[/code].
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Returns the closest baked point (in curve's local space) to [code]to_point[/code].
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[code]to_point[/code] must be in this curve's local space.
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</description>
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</method>
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@ -252,9 +252,11 @@
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If [code]true[/code], flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
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When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
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[b]Note:[/b] Regardless of this setting, the standard error stream ([code]stderr[/code]) is always flushed when a line is printed to it.
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Changes to this setting will only be applied upon restarting the application.
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</member>
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<member name="application/run/flush_stdout_on_print.debug" type="bool" setter="" getter="" default="true">
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Debug build override for [member application/run/flush_stdout_on_print], as performance is less important during debugging.
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Changes to this setting will only be applied upon restarting the application.
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</member>
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<member name="application/run/frame_delay_msec" type="int" setter="" getter="" default="0">
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Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
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@ -4,12 +4,12 @@
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Customizable [StyleBox] with a given set of parameters (no texture required).
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</brief_description>
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<description>
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This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable:
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This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. The following properties are customizable:
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- Color
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- Border width (individual width for each border)
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- Rounded corners (individual radius for each corner)
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- Shadow (with blur and offset)
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Setting corner radius to high values is allowed. As soon as corners would overlap, the stylebox will switch to a relative system. Example:
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Setting corner radius to high values is allowed. As soon as corners overlap, the stylebox will switch to a relative system. Example:
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[codeblock]
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height = 30
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corner_radius_top_left = 50
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@ -178,8 +178,8 @@
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Border width for the top border.
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</member>
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<member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail" default="8">
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This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.
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For corner radii smaller than 10, [code]4[/code] or [code]5[/code] should be enough. For corner radii smaller than 30, values between [code]8[/code] and [code]12[/code] should be enough.
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This sets the number of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.
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For corner radii less than 10, [code]4[/code] or [code]5[/code] should be enough. For corner radii less than 30, values between [code]8[/code] and [code]12[/code] should be enough.
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A corner detail of [code]1[/code] will result in chamfered corners instead of rounded corners, which is useful for some artistic effects.
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</member>
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<member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius" default="0">
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@ -818,7 +818,8 @@ void EditorNode::_scan_external_changes() {
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// Check if any edited scene has changed.
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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if (editor_data.get_scene_path(i) == "") {
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DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (editor_data.get_scene_path(i) == "" || !da->file_exists(editor_data.get_scene_path(i))) {
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continue;
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}
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@ -1820,8 +1820,10 @@ void TileMapEditor::edit(Node *p_tile_map) {
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canvas_item_editor_viewport = CanvasItemEditor::get_singleton()->get_viewport_control();
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}
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if (node)
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if (node && node->is_connected("settings_changed", this, "_tileset_settings_changed")) {
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node->disconnect("settings_changed", this, "_tileset_settings_changed");
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}
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if (p_tile_map) {
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node = Object::cast_to<TileMap>(p_tile_map);
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@ -1843,8 +1845,9 @@ void TileMapEditor::edit(Node *p_tile_map) {
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_update_palette();
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}
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if (node)
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if (node && !node->is_connected("settings_changed", this, "_tileset_settings_changed")) {
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node->connect("settings_changed", this, "_tileset_settings_changed");
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}
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_clear_bucket_cache();
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}
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@ -980,8 +980,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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// Only flush stdout in debug builds by default, as spamming `print()` will
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// decrease performance if this is enabled.
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GLOBAL_DEF("application/run/flush_stdout_on_print", false);
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GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true);
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GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false);
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GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
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GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
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// Only file logging by default on desktop platforms as logs can't be
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@ -1029,6 +1029,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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if (quiet_stdout)
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_print_line_enabled = false;
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Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print"));
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OS::get_singleton()->set_cmdline(execpath, main_args);
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GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3");
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@ -124,6 +124,22 @@
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Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/code]. Remember to also call [method set_dtls_certificate] to setup your [X509Certificate].
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</description>
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</method>
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<method name="set_peer_timeout">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="timeout_limit" type="int">
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</argument>
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<argument index="2" name="timeout_min" type="int">
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</argument>
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<argument index="3" name="timeout_max" type="int">
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</argument>
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<description>
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Sets the timeout parameters for a peer. The timeout parameters control how and when a peer will timeout from a failure to acknowledge reliable traffic. Timeout values are expressed in milliseconds.
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The [code]timeout_limit[/code] is a factor that, multiplied by a value based on the avarage round trip time, will determine the timeout limit for a reliable packet. When that limit is reached, the timeout will be doubled, and the peer will be disconnected if that limit has reached [code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the other hand, defines a fixed timeout for which any packet must be acknowledged or the peer will be dropped.
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</description>
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</method>
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</methods>
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<members>
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<member name="always_ordered" type="bool" setter="set_always_ordered" getter="is_always_ordered" default="false">
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@ -825,6 +825,14 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
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#endif
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}
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void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
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ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
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ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
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ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
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ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout");
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enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max);
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}
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void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
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ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
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@ -882,6 +890,7 @@ void NetworkedMultiplayerENet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
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ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
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ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
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ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout);
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ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
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ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
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@ -129,6 +129,7 @@ public:
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virtual IP_Address get_peer_address(int p_peer_id) const;
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virtual int get_peer_port(int p_peer_id) const;
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void set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max);
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Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
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Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);
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@ -0,0 +1,27 @@
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namespace Godot
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{
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public partial class PackedScene
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{
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/// <summary>
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/// Instantiates the scene's node hierarchy, erroring on failure.
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/// Triggers child scene instantiation(s). Triggers a
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/// `Node.NotificationInstanced` notification on the root node.
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/// </summary>
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/// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
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public T Instance<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
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{
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return (T)(object)Instance(editState);
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}
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/// <summary>
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/// Instantiates the scene's node hierarchy, returning null on failure.
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/// Triggers child scene instantiation(s). Triggers a
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/// `Node.NotificationInstanced` notification on the root node.
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/// </summary>
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/// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
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public T InstanceOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
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{
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return Instance(editState) as T;
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}
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}
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}
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@ -28,6 +28,7 @@
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<Compile Include="Core\DynamicObject.cs" />
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<Compile Include="Core\Extensions\NodeExtensions.cs" />
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<Compile Include="Core\Extensions\ObjectExtensions.cs" />
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<Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
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<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
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<Compile Include="Core\GD.cs" />
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<Compile Include="Core\GodotSynchronizationContext.cs" />
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@ -399,13 +399,16 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
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static const int subdiv_value[SUBDIV_MAX] = { 7, 8, 9, 10 };
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p_from_node = p_from_node ? p_from_node : get_parent();
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ERR_FAIL_NULL(p_from_node);
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VoxelLightBaker baker;
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baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0));
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List<PlotMesh> mesh_list;
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_find_meshes(p_from_node ? p_from_node : get_parent(), mesh_list);
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_find_meshes(p_from_node, mesh_list);
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if (bake_begin_function) {
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bake_begin_function(mesh_list.size() + 1);
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@ -62,8 +62,10 @@ void Joint::_body_exit_tree(const ObjectID &p_body_id) {
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void Joint::_update_joint(bool p_only_free) {
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if (joint.is_valid()) {
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if (ba.is_valid() && bb.is_valid())
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if (ba.is_valid() && bb.is_valid()) {
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PhysicsServer::get_singleton()->body_remove_collision_exception(ba, bb);
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PhysicsServer::get_singleton()->body_remove_collision_exception(bb, ba);
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}
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PhysicsServer::get_singleton()->free(joint);
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joint = RID();
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@ -376,6 +376,7 @@ bool HTTPRequest::_update_connection() {
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} else if (client->get_status() == HTTPClient::STATUS_DISCONNECTED) {
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// We read till EOF, with no errors. Request is done.
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call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
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return true;
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}
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return false;
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@ -546,12 +546,12 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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if (hexa_found || str.length() != 1 || str[0] != '0')
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return _make_token(TK_ERROR, "Invalid numeric constant");
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hexa_found = true;
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} else if (GETCHAR(i) == 'e') {
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if (hexa_found || exponent_found || float_suffix_found)
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} else if (GETCHAR(i) == 'e' && !hexa_found) {
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if (exponent_found || float_suffix_found)
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return _make_token(TK_ERROR, "Invalid numeric constant");
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exponent_found = true;
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} else if (GETCHAR(i) == 'f') {
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if (hexa_found || exponent_found)
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} else if (GETCHAR(i) == 'f' && !hexa_found) {
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if (exponent_found)
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return _make_token(TK_ERROR, "Invalid numeric constant");
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float_suffix_found = true;
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} else if (_is_number(GETCHAR(i))) {
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@ -4698,16 +4698,16 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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pos = _get_tkpos();
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tk = _get_token();
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if (tk.type != TK_SEMICOLON) {
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//all is good
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_set_error("Expected ';' after discard");
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return ERR_PARSE_ERROR;
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}
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p_block->statements.push_back(flow);
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} else if (tk.type == TK_CF_BREAK) {
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if (!p_can_break) {
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//all is good
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_set_error("Breaking is not allowed here");
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_set_error("'break' is not allowed outside of a loop or 'switch' statement");
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return ERR_PARSE_ERROR;
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}
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ControlFlowNode *flow = alloc_node<ControlFlowNode>();
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@ -4716,8 +4716,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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pos = _get_tkpos();
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tk = _get_token();
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if (tk.type != TK_SEMICOLON) {
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//all is good
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_set_error("Expected ';' after break");
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return ERR_PARSE_ERROR;
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}
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p_block->statements.push_back(flow);
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@ -4733,8 +4733,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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} else if (tk.type == TK_CF_CONTINUE) {
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if (!p_can_continue) {
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//all is good
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_set_error("Continuing is not allowed here");
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_set_error("'continue' is not allowed outside of a loop");
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return ERR_PARSE_ERROR;
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}
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ControlFlowNode *flow = alloc_node<ControlFlowNode>();
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@ -4745,6 +4745,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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if (tk.type != TK_SEMICOLON) {
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//all is good
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_set_error("Expected ';' after continue");
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return ERR_PARSE_ERROR;
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}
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p_block->statements.push_back(flow);
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|
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