Fix int's C# documentation

- There's no implicit conversion from `double` to `int`, a cast was missing.
- The example about literals in GDScript also applies to C# (with the same syntax even).
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Raul Santos 2023-09-01 17:00:09 +02:00
parent 549fcce5f8
commit 0897a795c3
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1 changed files with 11 additions and 4 deletions

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@ -17,7 +17,7 @@
[/gdscript] [/gdscript]
[csharp] [csharp]
int x = 1; // x is 1 int x = 1; // x is 1
x = 4.2; // x is 4, because 4.2 gets truncated x = (int)4.2; // x is 4, because 4.2 gets truncated
// We use long below, because GDScript's int is 64-bit while C#'s int is 32-bit. // We use long below, because GDScript's int is 64-bit while C#'s int is 32-bit.
long maxLong = 9223372036854775807; // Biggest value a long can store long maxLong = 9223372036854775807; // Biggest value a long can store
maxLong++; // maxLong is now -9223372036854775808, because it wrapped around. maxLong++; // maxLong is now -9223372036854775808, because it wrapped around.
@ -27,12 +27,19 @@
maxInt++; // maxInt is now -2147483648, because it wrapped around maxInt++; // maxInt is now -2147483648, because it wrapped around
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
In GDScript, you can use the [code]0b[/code] literal for binary representation, the [code]0x[/code] literal for hexadecimal representation, and the [code]_[/code] symbol to separate long numbers and improve readability. You can use the [code]0b[/code] literal for binary representation, the [code]0x[/code] literal for hexadecimal representation, and the [code]_[/code] symbol to separate long numbers and improve readability.
[codeblock] [codeblocks]
[gdscript]
var x = 0b1001 # x is 9 var x = 0b1001 # x is 9
var y = 0xF5 # y is 245 var y = 0xF5 # y is 245
var z = 10_000_000 # z is 10000000 var z = 10_000_000 # z is 10000000
[/codeblock] [/gdscript]
[csharp]
int x = 0b1001; // x is 9
int y = 0xF5; // y is 245
int z = 10_000_000; // z is 10000000
[/csharp]
[/codeblocks]
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>