Fix assign with swizzle in shader not doing varying validation check

This commit is contained in:
jsjtxietian 2023-10-23 17:52:50 +08:00
parent 8c25a98fdf
commit 089e7f473d

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@ -4639,6 +4639,10 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
return false;
}
if (shader->varyings.has(var->name)) {
return _validate_varying_assign(shader->varyings[var->name], r_message);
}
if (!(p_function_info.built_ins.has(var->name) && p_function_info.built_ins[var->name].constant)) {
return true;
}