Fix assign with swizzle in shader not doing varying validation check
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@ -4639,6 +4639,10 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
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return false;
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}
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if (shader->varyings.has(var->name)) {
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return _validate_varying_assign(shader->varyings[var->name], r_message);
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}
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if (!(p_function_info.built_ins.has(var->name) && p_function_info.built_ins[var->name].constant)) {
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return true;
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}
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