Make Animation's SceneTreeDialog filter nodes properly
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@ -4439,6 +4439,8 @@ void AnimationTrackEditor::_add_track(int p_type) {
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}
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adding_track_type = p_type;
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pick_track->popup_scenetree_dialog();
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pick_track->get_filter_line_edit()->clear();
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pick_track->get_filter_line_edit()->grab_focus();
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}
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void AnimationTrackEditor::_new_track_property_selected(String p_name) {
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@ -5635,6 +5637,70 @@ void AnimationTrackEditor::_bind_methods() {
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ADD_SIGNAL(MethodInfo("animation_step_changed", PropertyInfo(Variant::FLOAT, "step")));
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}
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void AnimationTrackEditor::_pick_track_filter_text_changed(const String &p_newtext) {
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TreeItem *root_item = pick_track->get_scene_tree()->get_scene_tree()->get_root();
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Vector<Node *> select_candidates;
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Node *to_select = nullptr;
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String filter = pick_track->get_filter_line_edit()->get_text();
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_pick_track_select_recursive(root_item, filter, select_candidates);
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if (!select_candidates.is_empty()) {
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for (int i = 0; i < select_candidates.size(); ++i) {
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Node *candidate = select_candidates[i];
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if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
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to_select = candidate;
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break;
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}
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}
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if (!to_select) {
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to_select = select_candidates[0];
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}
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}
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pick_track->get_scene_tree()->set_selected(to_select);
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}
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void AnimationTrackEditor::_pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
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if (!p_item) {
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return;
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}
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NodePath np = p_item->get_metadata(0);
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Node *node = get_node(np);
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if (p_filter != String() && ((String)node->get_name()).findn(p_filter) != -1) {
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p_select_candidates.push_back(node);
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}
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TreeItem *c = p_item->get_children();
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while (c) {
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_pick_track_select_recursive(c, p_filter, p_select_candidates);
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c = c->get_next();
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}
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}
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void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> k = p_ie;
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if (k.is_valid()) {
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switch (k->get_keycode()) {
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case KEY_UP:
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case KEY_DOWN:
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case KEY_PAGEUP:
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case KEY_PAGEDOWN: {
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pick_track->get_scene_tree()->get_scene_tree()->call("_gui_input", k);
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pick_track->get_filter_line_edit()->accept_event();
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} break;
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}
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}
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}
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AnimationTrackEditor::AnimationTrackEditor() {
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root = nullptr;
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@ -5805,8 +5871,12 @@ AnimationTrackEditor::AnimationTrackEditor() {
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pick_track = memnew(SceneTreeDialog);
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add_child(pick_track);
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pick_track->register_text_enter(pick_track->get_filter_line_edit());
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pick_track->set_title(TTR("Pick a node to animate:"));
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pick_track->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_node_selected));
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pick_track->get_filter_line_edit()->connect("text_changed", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_text_changed));
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pick_track->get_filter_line_edit()->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_input));
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prop_selector = memnew(PropertySelector);
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add_child(prop_selector);
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prop_selector->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_property_selected));
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@ -499,6 +499,10 @@ class AnimationTrackEditor : public VBoxContainer {
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void _insert_animation_key(NodePath p_path, const Variant &p_value);
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void _pick_track_filter_text_changed(const String &p_newtext);
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void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
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void _pick_track_filter_input(const Ref<InputEvent> &p_ie);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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@ -181,6 +181,7 @@ protected:
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public:
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void popup_scenetree_dialog();
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SceneTreeEditor *get_scene_tree() { return tree; }
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LineEdit *get_filter_line_edit() { return filter; }
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SceneTreeDialog();
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~SceneTreeDialog();
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};
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