Check the native base of scripts when resolving icons
(cherry picked from commit 21c5f86d5d
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@ -4251,10 +4251,10 @@ Ref<Texture2D> EditorNode::_get_class_or_script_icon(const String &p_class, cons
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}
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}
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if (p_fallback_script_to_theme) {
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if (p_fallback_script_to_theme) {
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// Look for the base type in the editor theme.
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// Look for the native base type in the editor theme. This is relevant for
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// This is only relevant for built-in classes.
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// scripts extending other scripts and for built-in classes.
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String base_type;
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String script_class_name = p_script->get_language()->get_global_class_name(p_script->get_path());
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p_script->get_language()->get_global_class_name(p_script->get_path(), &base_type);
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String base_type = ScriptServer::get_global_class_native_base(script_class_name);
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if (gui_base && gui_base->has_theme_icon(base_type, SNAME("EditorIcons"))) {
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if (gui_base && gui_base->has_theme_icon(base_type, SNAME("EditorIcons"))) {
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return gui_base->get_theme_icon(base_type, SNAME("EditorIcons"));
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return gui_base->get_theme_icon(base_type, SNAME("EditorIcons"));
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}
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}
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