Clarify comparison precedence when enabling or disabling back buffer.
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753b2bd010
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08bedf68ff
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@ -900,14 +900,13 @@ void RenderingServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skelet
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void RenderingServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
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Item *canvas_item = canvas_item_owner.getornull(p_item);
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ERR_FAIL_COND(!canvas_item);
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if (bool(canvas_item->copy_back_buffer != nullptr) != p_enable) {
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if (p_enable) {
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if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
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canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
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} else {
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}
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if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
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memdelete(canvas_item->copy_back_buffer);
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canvas_item->copy_back_buffer = nullptr;
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}
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}
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if (p_enable) {
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canvas_item->copy_back_buffer->rect = p_rect;
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