GLTF import external images correctly
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@ -3054,7 +3054,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
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!uri.begins_with("data:image/png;base64") &&
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!uri.begins_with("data:image/jpeg;base64")) {
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WARN_PRINT(vformat("glTF: Image index '%d' uses an unsupported URI data type: %s. Skipping it.", i, uri));
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state->images.push_back(Ref<Texture>()); // Placeholder to keep count.
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state->images.push_back(Ref<Image>()); // Placeholder to keep count.
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continue;
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}
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data = _parse_base64_uri(uri);
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@ -3078,7 +3078,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
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// the material), so we do this only as fallback.
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Ref<Texture> texture = ResourceLoader::load(uri);
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if (texture.is_valid()) {
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state->images.push_back(texture);
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state->images.push_back(texture->get_data());
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continue;
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} else if (mimetype == "image/png" || mimetype == "image/jpeg") {
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// Fallback to loading as byte array.
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@ -3087,14 +3087,14 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
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data = FileAccess::get_file_as_array(uri);
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if (data.size() == 0) {
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WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s. Skipping it.", i, mimetype, uri));
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state->images.push_back(Ref<Texture>()); // Placeholder to keep count.
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state->images.push_back(Ref<Image>()); // Placeholder to keep count.
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continue;
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}
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data_ptr = data.ptr();
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data_size = data.size();
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} else {
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WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded from URI: %s. Skipping it.", i, uri));
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state->images.push_back(Ref<Texture>()); // Placeholder to keep count.
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state->images.push_back(Ref<Image>()); // Placeholder to keep count.
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continue;
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}
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}
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@ -3147,7 +3147,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
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// Now we've done our best, fix your scenes.
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if (img.is_null()) {
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ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
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state->images.push_back(Ref<Texture>());
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state->images.push_back(Ref<Image>());
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continue;
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}
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@ -3195,7 +3195,11 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
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Ref<GLTFTexture> t;
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t.instance();
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t->set_src_image(d["source"]);
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GLTFImageIndex gltf_src_image_i = d["source"];
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ERR_FAIL_INDEX_V(gltf_src_image_i, state->images.size(), ERR_PARSE_ERROR);
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t->set_src_image(gltf_src_image_i);
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if (d.has("sampler")) {
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t->set_sampler(d["sampler"]);
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} else {
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@ -3209,7 +3213,7 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
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imgTex->create_from_image(state->images[t->get_src_image()]);
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// Set texture filter and repeat based on sampler settings
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const Ref<GLTFTextureSampler> sampler = _get_sampler_for_texture(state, t->get_sampler());
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const Ref<GLTFTextureSampler> sampler = _get_sampler_for_texture(state, i);
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Texture::Flags flags = sampler->get_texture_flags();
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imgTex->set_flags(flags);
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@ -3262,13 +3266,13 @@ GLTFTextureSamplerIndex GLTFDocument::_set_sampler_for_mode(Ref<GLTFState> state
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}
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Ref<GLTFTextureSampler> GLTFDocument::_get_sampler_for_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture) {
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ERR_FAIL_INDEX_V(p_texture, state->textures.size(), Ref<Texture>());
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ERR_FAIL_INDEX_V(p_texture, state->textures.size(), state->default_texture_sampler);
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const GLTFTextureSamplerIndex sampler = state->textures[p_texture]->get_sampler();
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if (sampler == -1) {
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return state->default_texture_sampler;
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} else {
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ERR_FAIL_INDEX_V(sampler, state->texture_samplers.size(), Ref<GLTFTextureSampler>());
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ERR_FAIL_INDEX_V(sampler, state->texture_samplers.size(), state->default_texture_sampler);
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return state->texture_samplers[sampler];
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}
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