Merge pull request #50490 from Calinou/improve-2d-editor-zoom-3.x
Improve 2D editor zoom logic (3.x)
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commit
08d517243c
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@ -1277,8 +1277,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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} else {
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float new_zoom = _get_next_zoom_value(-1);
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if (b->get_factor() != 1.f) {
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float new_zoom = _get_next_zoom_value(-1, b->get_alt());
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if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
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// Handle high-precision (analog) scrolling.
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new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
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}
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_zoom_on_position(new_zoom, b->get_position());
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@ -1292,8 +1293,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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} else {
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float new_zoom = _get_next_zoom_value(1);
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if (b->get_factor() != 1.f) {
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float new_zoom = _get_next_zoom_value(1, b->get_alt());
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if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
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// Handle high-precision (analog) scrolling.
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new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
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}
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_zoom_on_position(new_zoom, b->get_position());
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@ -1322,6 +1324,20 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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Ref<InputEventKey> k = p_event;
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if (k.is_valid()) {
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if (k->is_pressed()) {
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if (ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")->is_shortcut(p_event)) {
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_shortcut_zoom_set(1.0);
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} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_200_percent")->is_shortcut(p_event)) {
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_shortcut_zoom_set(2.0);
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} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_400_percent")->is_shortcut(p_event)) {
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_shortcut_zoom_set(4.0);
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} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_800_percent")->is_shortcut(p_event)) {
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_shortcut_zoom_set(8.0);
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} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_1600_percent")->is_shortcut(p_event)) {
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_shortcut_zoom_set(16.0);
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}
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}
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bool is_pan_key = pan_view_shortcut.is_valid() && pan_view_shortcut->is_shortcut(p_event);
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if (is_pan_key && (EditorSettings::get_singleton()->get("editors/2d/simple_panning") || drag_type != DRAG_NONE)) {
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@ -4452,31 +4468,69 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
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undo_redo->commit_action();
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}
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float CanvasItemEditor::_get_next_zoom_value(int p_increment_count) const {
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// Base increment factor defined as the twelveth root of two.
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// This allow a smooth geometric evolution of the zoom, with the advantage of
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// visiting all integer power of two scale factors.
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// note: this is analogous to the 'semitones' interval in the music world
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// In order to avoid numerical imprecisions, we compute and edit a zoom index
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// with the following relation: zoom = 2 ^ (index / 12)
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float CanvasItemEditor::_get_next_zoom_value(int p_increment_count, bool p_integer_only) const {
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// Remove editor scale from the index computation.
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const float zoom_noscale = zoom / MAX(1, EDSCALE);
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if (zoom < CMP_EPSILON || p_increment_count == 0) {
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return 1.f;
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if (p_integer_only) {
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// Only visit integer scaling factors above 100%, and fractions with an integer denominator below 100%
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// (1/2 = 50%, 1/3 = 33.33%, 1/4 = 25%, …).
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// This is useful when working on pixel art projects to avoid distortion.
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// This algorithm is designed to handle fractional start zoom values correctly
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// (e.g. 190% will zoom up to 200% and down to 100%).
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if (zoom_noscale + p_increment_count * 0.001 >= 1.0 - CMP_EPSILON) {
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// New zoom is certain to be above 100%.
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if (p_increment_count >= 1) {
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// Zooming.
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return Math::floor(zoom_noscale + p_increment_count) * MAX(1, EDSCALE);
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} else {
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// Dezooming.
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return Math::ceil(zoom_noscale + p_increment_count) * MAX(1, EDSCALE);
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}
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} else {
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if (p_increment_count >= 1) {
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// Zooming. Convert the current zoom into a denominator.
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float new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count);
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if (Math::is_equal_approx(zoom_noscale, new_zoom)) {
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// New zoom is identical to the old zoom, so try again.
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// This can happen due to floating-point precision issues.
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new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count - 1);
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}
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return new_zoom * MAX(1, EDSCALE);
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} else {
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// Dezooming. Convert the current zoom into a denominator.
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float new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count);
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if (Math::is_equal_approx(zoom_noscale, new_zoom)) {
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// New zoom is identical to the old zoom, so try again.
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// This can happen due to floating-point precision issues.
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new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count + 1);
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}
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return new_zoom * MAX(1, EDSCALE);
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}
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}
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} else {
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// Base increment factor defined as the twelveth root of two.
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// This allow a smooth geometric evolution of the zoom, with the advantage of
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// visiting all integer power of two scale factors.
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// note: this is analogous to the 'semitones' interval in the music world
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// In order to avoid numerical imprecisions, we compute and edit a zoom index
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// with the following relation: zoom = 2 ^ (index / 12)
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if (zoom < CMP_EPSILON || p_increment_count == 0) {
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return 1.f;
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}
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// zoom = 2**(index/12) => log2(zoom) = index/12
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float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));
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float new_zoom_index = closest_zoom_index + p_increment_count;
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float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);
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// Restore editor scale transformation.
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new_zoom *= MAX(1, EDSCALE);
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return new_zoom;
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}
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// Remove Editor scale from the index computation
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float zoom_noscale = zoom / MAX(1, EDSCALE);
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// zoom = 2**(index/12) => log2(zoom) = index/12
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float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));
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float new_zoom_index = closest_zoom_index + p_increment_count;
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float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);
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// Restore Editor scale transformation
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new_zoom *= MAX(1, EDSCALE);
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return new_zoom;
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}
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void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
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@ -4524,7 +4578,11 @@ void CanvasItemEditor::_update_zoom_label() {
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}
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void CanvasItemEditor::_button_zoom_minus() {
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_zoom_on_position(_get_next_zoom_value(-6), viewport_scrollable->get_size() / 2.0);
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if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
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_zoom_on_position(_get_next_zoom_value(-1, true), viewport_scrollable->get_size() / 2.0);
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} else {
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_zoom_on_position(_get_next_zoom_value(-6), viewport_scrollable->get_size() / 2.0);
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}
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}
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void CanvasItemEditor::_button_zoom_reset() {
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@ -4532,7 +4590,15 @@ void CanvasItemEditor::_button_zoom_reset() {
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}
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void CanvasItemEditor::_button_zoom_plus() {
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_zoom_on_position(_get_next_zoom_value(6), viewport_scrollable->get_size() / 2.0);
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if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
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_zoom_on_position(_get_next_zoom_value(1, true), viewport_scrollable->get_size() / 2.0);
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} else {
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_zoom_on_position(_get_next_zoom_value(6), viewport_scrollable->get_size() / 2.0);
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}
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}
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void CanvasItemEditor::_shortcut_zoom_set(float p_zoom) {
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_zoom_on_position(p_zoom * MAX(1, EDSCALE), viewport_scrollable->get_size() / 2.0);
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}
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void CanvasItemEditor::_button_toggle_smart_snap(bool p_status) {
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@ -6003,6 +6069,16 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true);
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singleton = this;
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// To ensure that scripts can parse the list of shortcuts correctly, we have to define
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// those shortcuts one by one.
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// Resetting zoom to 100% is a duplicate shortcut of `canvas_item_editor/reset_zoom`,
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// but it ensures both 1 and Ctrl + 0 can be used to reset zoom.
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ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom To 100%"), KEY_1);
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ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom To 200%"), KEY_2);
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ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom To 400%"), KEY_3);
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ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom To 800%"), KEY_4);
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ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom To 1600%"), KEY_5);
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set_process_unhandled_key_input(true);
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// Update the menus' checkboxes
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@ -539,12 +539,13 @@ private:
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VBoxContainer *controls_vb;
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HBoxContainer *zoom_hb;
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float _get_next_zoom_value(int p_increment_count) const;
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float _get_next_zoom_value(int p_increment_count, bool p_integer_only = false) const;
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void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
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void _update_zoom_label();
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void _button_zoom_minus();
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void _button_zoom_reset();
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void _button_zoom_plus();
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void _shortcut_zoom_set(float p_zoom);
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void _button_toggle_smart_snap(bool p_status);
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void _button_toggle_grid_snap(bool p_status);
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void _button_override_camera(bool p_pressed);
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