GDScript: Don't optimize division and modulo on debug
Since the validated operators don't have checks for division by zero, use the regular evaluator in debug which has those checks.
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@ -662,6 +662,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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uint32_t op_signature = _code_ptr[ip + 5];
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uint32_t actual_signature = (a->get_type() << 8) | (b->get_type());
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#ifdef DEBUG_ENABLED
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if (op == Variant::OP_DIVIDE || op == Variant::OP_MODULE) {
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// Don't optimize division and modulo since there's not check for division by zero with validated calls.
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op_signature = 0xFFFF;
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_code_ptr[ip + 5] = op_signature;
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}
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#endif
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// Check if this is the first run. If so, store the current signature for the optimized path.
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if (unlikely(op_signature == 0)) {
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static Mutex initializer_mutex;
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