Fix missing translation in SceneCreateDialog
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@ -126,7 +126,7 @@ void SceneCreateDialog::update_dialog() {
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node_type_other->set_icon(nullptr);
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node_type_other->set_icon(nullptr);
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}
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}
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update_error(node_error_label, MSG_OK, "Root node valid.");
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update_error(node_error_label, MSG_OK, TTR("Root node valid."));
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root_name = root_name_edit->get_text().strip_edges();
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root_name = root_name_edit->get_text().strip_edges();
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if (root_name.is_empty()) {
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if (root_name.is_empty()) {
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