Merge pull request #90763 from Calinou/worldboundaryshape-increase-size

Increase size of WorldBoundaryShape to be much larger
This commit is contained in:
Rémi Verschelde 2024-04-17 10:59:13 +02:00
commit 093d06480a
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2 changed files with 2 additions and 2 deletions

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@ -123,7 +123,7 @@ void GodotWorldBoundaryShape2D::set_data(const Variant &p_data) {
ERR_FAIL_COND(arr.size() != 2);
normal = arr[0];
d = arr[1];
configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
configure(Rect2(Vector2(-1e15, -1e15), Vector2(1e15 * 2, 1e15 * 2)));
}
Variant GodotWorldBoundaryShape2D::get_data() const {

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@ -152,7 +152,7 @@ Vector3 GodotWorldBoundaryShape3D::get_moment_of_inertia(real_t p_mass) const {
void GodotWorldBoundaryShape3D::_setup(const Plane &p_plane) {
plane = p_plane;
configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
configure(AABB(Vector3(-1e15, -1e15, -1e15), Vector3(1e15 * 2, 1e15 * 2, 1e15 * 2)));
}
void GodotWorldBoundaryShape3D::set_data(const Variant &p_data) {