Fix errors when creating bezier component tracks.
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21249950da
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@ -4345,6 +4345,25 @@ PropertyInfo AnimationTrackEditor::_find_hint_for_track(int p_idx, NodePath &r_b
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property_info_base = property_info_base.get_named(leftover_path[i], valid);
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}
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// Hack for the fact that bezier tracks leftover paths can reference
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// the individual components for types like vectors.
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if (property_info_base.is_null()) {
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if (res.is_valid()) {
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property_info_base = res;
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} else if (node) {
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property_info_base = node;
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}
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if (leftover_path.size()) {
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leftover_path.remove_at(leftover_path.size() - 1);
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}
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for (int i = 0; i < leftover_path.size() - 1; i++) {
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bool valid;
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property_info_base = property_info_base.get_named(leftover_path[i], valid);
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}
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}
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if (property_info_base.is_null()) {
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WARN_PRINT(vformat("Could not determine track hint for '%s:%s' because its base property is null.",
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String(path.get_concatenated_names()), String(path.get_concatenated_subnames())));
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@ -4472,7 +4491,11 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
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} break;
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case Animation::TYPE_BEZIER: {
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int existing = animation->track_find_key(p_id.track_idx, time, Animation::FIND_MODE_APPROX);
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int existing = -1;
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if (p_id.track_idx < animation->get_track_count()) {
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existing = animation->track_find_key(p_id.track_idx, time, Animation::FIND_MODE_APPROX);
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}
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if (existing != -1) {
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Array arr = animation->track_get_key_value(p_id.track_idx, existing);
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arr[0] = p_id.value;
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