Main: Default `--doctool` path to '.' if none given

This commit is contained in:
Rémi Verschelde 2021-04-05 15:35:19 +02:00
parent 12286a1fde
commit 096ef0dc91
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GPG Key ID: C3336907360768E1
1 changed files with 14 additions and 10 deletions

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@ -365,7 +365,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED #ifdef DEBUG_METHODS_ENABLED
@ -1826,8 +1826,7 @@ bool Main::start() {
ERR_FAIL_COND_V(!_start_success, false); ERR_FAIL_COND_V(!_start_success, false);
bool hasicon = false; bool hasicon = false;
String doc_tool; String doc_tool_path;
List<String> removal_docs;
String positional_arg; String positional_arg;
String game_path; String game_path;
String script; String script;
@ -1881,9 +1880,11 @@ bool Main::start() {
script = args[i + 1]; script = args[i + 1];
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
} else if (args[i] == "--doctool") { } else if (args[i] == "--doctool") {
doc_tool = args[i + 1]; doc_tool_path = args[i + 1];
for (int j = i + 2; j < args.size(); j++) { if (doc_tool_path.begins_with("-")) {
removal_docs.push_back(args[j]); // Assuming other command line arg, so default to cwd.
doc_tool_path = ".";
parsed_pair = false;
} }
} else if (args[i] == "--export") { } else if (args[i] == "--export") {
editor = true; //needs editor editor = true; //needs editor
@ -1904,16 +1905,19 @@ bool Main::start() {
if (parsed_pair) { if (parsed_pair) {
i++; i++;
} }
} else if (args[i] == "--doctool") {
// Handle case where no path is given to --doctool.
doc_tool_path = ".";
} }
} }
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
if (doc_tool != "") { if (doc_tool_path != "") {
Engine::get_singleton()->set_editor_hint( Engine::get_singleton()->set_editor_hint(
true); // Needed to instance editor-only classes for their default values true); // Needed to instance editor-only classes for their default values
{ {
DirAccessRef da = DirAccess::open(doc_tool); DirAccessRef da = DirAccess::open(doc_tool_path);
ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path."); ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path.");
} }
@ -1943,7 +1947,7 @@ bool Main::start() {
// Custom modules are always located by absolute path. // Custom modules are always located by absolute path.
String path = _doc_data_class_paths[i].path; String path = _doc_data_class_paths[i].path;
if (path.is_rel_path()) { if (path.is_rel_path()) {
path = doc_tool.plus_file(path); path = doc_tool_path.plus_file(path);
} }
String name = _doc_data_class_paths[i].name; String name = _doc_data_class_paths[i].name;
doc_data_classes[name] = path; doc_data_classes[name] = path;
@ -1960,7 +1964,7 @@ bool Main::start() {
} }
} }
String index_path = doc_tool.plus_file("doc/classes"); String index_path = doc_tool_path.plus_file("doc/classes");
// Create the main documentation directory if it doesn't exist // Create the main documentation directory if it doesn't exist
DirAccess *da = DirAccess::create_for_path(index_path); DirAccess *da = DirAccess::create_for_path(index_path);
da->make_dir_recursive(index_path); da->make_dir_recursive(index_path);