Windows: implement OS.get_unique_id and OS.set_ime_position
(cherry picked from commit 3be04f73f5
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c04d868476
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@ -179,7 +179,7 @@ def configure(env):
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if env["bits"] == "64":
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env.Append(CCFLAGS=['/D_WIN64'])
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LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', 'shell32', 'advapi32', 'dinput8', 'dxguid']
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LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', 'shell32', 'advapi32', 'dinput8', 'dxguid', 'Imm32']
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env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"])
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@ -281,7 +281,7 @@ def configure(env):
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env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['-DWASAPI_ENABLED'])
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env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']])
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env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser'])
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env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'Imm32'])
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env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
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@ -2442,6 +2442,17 @@ String OS_Windows::get_user_data_dir() const {
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return ProjectSettings::get_singleton()->get_resource_path();
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}
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void OS_Windows::set_ime_position(const Point2 &p_pos) {
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HIMC himc = ImmGetContext(hWnd);
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COMPOSITIONFORM cps;
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cps.dwStyle = CFS_FORCE_POSITION;
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cps.ptCurrentPos.x = p_pos.x;
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cps.ptCurrentPos.y = p_pos.y;
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ImmSetCompositionWindow(himc, &cps);
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ImmReleaseContext(hWnd, himc);
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}
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bool OS_Windows::is_joy_known(int p_device) {
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return input->is_joy_mapped(p_device);
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}
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@ -269,6 +269,8 @@ public:
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virtual String get_system_dir(SystemDir p_dir) const;
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virtual String get_user_data_dir() const;
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virtual void set_ime_position(const Point2 &p_pos);
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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