Fix mouse_over not dropped when mouse leaves window
This commit is contained in:
parent
2d54d3d71d
commit
0992621200
|
@ -184,6 +184,7 @@ public:
|
||||||
Viewport::GUI::GUI() {
|
Viewport::GUI::GUI() {
|
||||||
dragging = false;
|
dragging = false;
|
||||||
drag_successful = false;
|
drag_successful = false;
|
||||||
|
mouse_in_window = true;
|
||||||
mouse_focus = nullptr;
|
mouse_focus = nullptr;
|
||||||
mouse_click_grabber = nullptr;
|
mouse_click_grabber = nullptr;
|
||||||
mouse_focus_mask = 0;
|
mouse_focus_mask = 0;
|
||||||
|
@ -398,21 +399,26 @@ void Viewport::_notification(int p_what) {
|
||||||
_process_picking(false);
|
_process_picking(false);
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
case SceneTree::NOTIFICATION_WM_MOUSE_EXIT: {
|
case NOTIFICATION_WM_MOUSE_ENTER: {
|
||||||
_drop_physics_mouseover();
|
gui.mouse_in_window = true;
|
||||||
|
|
||||||
// Unlike on loss of focus (NOTIFICATION_WM_WINDOW_FOCUS_OUT), do not
|
|
||||||
// drop the gui mouseover here, as a scrollbar may be dragged while the
|
|
||||||
// mouse is outside the window (without the window having lost focus).
|
|
||||||
// See bug #39634
|
|
||||||
} break;
|
} break;
|
||||||
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
|
case NOTIFICATION_WM_MOUSE_EXIT: {
|
||||||
|
gui.mouse_in_window = false;
|
||||||
|
_drop_physics_mouseover();
|
||||||
|
_drop_mouse_over();
|
||||||
|
// When the mouse exits the window, we want to end mouse_over, but
|
||||||
|
// not mouse_focus, because, for example, we want to continue
|
||||||
|
// dragging a scrollbar even if the mouse has left the window.
|
||||||
|
} break;
|
||||||
|
case NOTIFICATION_WM_FOCUS_OUT: {
|
||||||
_drop_physics_mouseover();
|
_drop_physics_mouseover();
|
||||||
|
|
||||||
if (gui.mouse_focus) {
|
if (gui.mouse_focus) {
|
||||||
//if mouse is being pressed, send a release event
|
|
||||||
_drop_mouse_focus();
|
_drop_mouse_focus();
|
||||||
}
|
}
|
||||||
|
// When the window focus changes, we want to end mouse_focus, but
|
||||||
|
// not the mouse_over. Note: The OS will trigger a separate mouse
|
||||||
|
// exit event if the change in focus results in the mouse exiting
|
||||||
|
// the window.
|
||||||
} break;
|
} break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1861,9 +1867,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
||||||
|
|
||||||
if (mb.is_valid()) {
|
if (mb.is_valid()) {
|
||||||
gui.key_event_accepted = false;
|
gui.key_event_accepted = false;
|
||||||
|
|
||||||
Control *over = nullptr;
|
|
||||||
|
|
||||||
Point2 mpos = mb->get_position();
|
Point2 mpos = mb->get_position();
|
||||||
if (mb->is_pressed()) {
|
if (mb->is_pressed()) {
|
||||||
Size2 pos = mpos;
|
Size2 pos = mpos;
|
||||||
|
@ -2057,6 +2060,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
||||||
// it is different, rather than wait for it to be updated the next time the
|
// it is different, rather than wait for it to be updated the next time the
|
||||||
// mouse is moved, notify the control so that it can e.g. drop the highlight.
|
// mouse is moved, notify the control so that it can e.g. drop the highlight.
|
||||||
// This code is duplicated from the mm.is_valid()-case further below.
|
// This code is duplicated from the mm.is_valid()-case further below.
|
||||||
|
|
||||||
|
Control *over = nullptr;
|
||||||
if (gui.mouse_focus) {
|
if (gui.mouse_focus) {
|
||||||
over = gui.mouse_focus;
|
over = gui.mouse_focus;
|
||||||
} else {
|
} else {
|
||||||
|
@ -2087,8 +2092,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
||||||
|
|
||||||
gui.last_mouse_pos = mpos;
|
gui.last_mouse_pos = mpos;
|
||||||
|
|
||||||
Control *over = nullptr;
|
|
||||||
|
|
||||||
// D&D
|
// D&D
|
||||||
if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) {
|
if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) {
|
||||||
gui.drag_accum += mm->get_relative();
|
gui.drag_accum += mm->get_relative();
|
||||||
|
@ -2135,12 +2138,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// These sections of code are reused in the mb.is_valid() case further up
|
Control *over = nullptr;
|
||||||
// for the purpose of notifying controls about potential changes in focus
|
|
||||||
// when the mousebutton is released.
|
|
||||||
if (gui.mouse_focus) {
|
if (gui.mouse_focus) {
|
||||||
over = gui.mouse_focus;
|
over = gui.mouse_focus;
|
||||||
} else {
|
} else if (gui.mouse_in_window) {
|
||||||
over = _gui_find_control(mpos);
|
over = _gui_find_control(mpos);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2187,10 +2188,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
||||||
|
|
||||||
if (over) {
|
if (over) {
|
||||||
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
|
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gui.mouse_over = over;
|
gui.mouse_over = over;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Control *drag_preview = _gui_get_drag_preview();
|
Control *drag_preview = _gui_get_drag_preview();
|
||||||
if (drag_preview) {
|
if (drag_preview) {
|
||||||
|
|
|
@ -295,6 +295,7 @@ private:
|
||||||
// info used when this is a window
|
// info used when this is a window
|
||||||
|
|
||||||
bool key_event_accepted;
|
bool key_event_accepted;
|
||||||
|
bool mouse_in_window;
|
||||||
Control *mouse_focus;
|
Control *mouse_focus;
|
||||||
Control *last_mouse_focus;
|
Control *last_mouse_focus;
|
||||||
Control *mouse_click_grabber;
|
Control *mouse_click_grabber;
|
||||||
|
|
Loading…
Reference in New Issue