Merge pull request #93916 from zeux/aabb-zfight
Fix AABB computation for position compression to not depend on vertex order
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099b9b2e85
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@ -347,6 +347,22 @@ void _get_tbn_from_axis_angle(const Vector3 &p_axis, float p_angle, Vector3 &r_n
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r_normal = tbn.rows[2];
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}
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AABB _compute_aabb_from_points(const Vector3 *p_data, int p_length) {
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if (p_length == 0) {
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return AABB();
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}
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Vector3 min = p_data[0];
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Vector3 max = p_data[0];
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for (int i = 1; i < p_length; ++i) {
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min = min.min(p_data[i]);
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max = max.max(p_data[i]);
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}
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return AABB(min, max - min);
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}
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Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_normal_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb, Vector4 &r_uv_scale) {
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uint8_t *vw = r_vertex_array.ptrw();
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uint8_t *aw = r_attrib_array.ptrw();
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@ -440,18 +456,10 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
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const Vector3 *src = array.ptr();
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r_aabb = AABB();
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r_aabb = _compute_aabb_from_points(src, p_vertex_array_len);
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r_aabb.size = r_aabb.size.max(SMALL_VEC3);
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if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
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// First we need to generate the AABB for the entire surface.
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for (int i = 0; i < p_vertex_array_len; i++) {
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if (i == 0) {
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r_aabb = AABB(src[i], SMALL_VEC3);
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} else {
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r_aabb.expand_to(src[i]);
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}
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}
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if (!(p_format & RS::ARRAY_FORMAT_NORMAL)) {
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// Early out if we are only setting vertex positions.
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for (int i = 0; i < p_vertex_array_len; i++) {
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@ -592,12 +600,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
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float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z };
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memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
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if (i == 0) {
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r_aabb = AABB(src[i], SMALL_VEC3);
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} else {
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r_aabb.expand_to(src[i]);
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}
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}
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}
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}
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