Fixed issue with animation keys that are on frame 0 being difficult to click
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@ -2079,7 +2079,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
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return;
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}
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if (mpos.x < name_limit) {
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if (mpos.x < name_limit - (type_icon[0]->get_width() / 2.0)) {
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//name column
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// area
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