Fixed issue with animation keys that are on frame 0 being difficult to click

This commit is contained in:
BenH 2017-11-19 14:05:33 +00:00
parent 0aa4765904
commit 09b7a651b8

View File

@ -2079,7 +2079,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
return;
}
if (mpos.x < name_limit) {
if (mpos.x < name_limit - (type_icon[0]->get_width() / 2.0)) {
//name column
// area