Fix C# epsilon compiler error on double precision build

This commit is contained in:
Travis Lange 2024-02-29 08:25:37 -05:00
parent df78c0636d
commit 09c6cb1250
1 changed files with 1 additions and 1 deletions

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@ -29,7 +29,7 @@ namespace Godot
/// 1e-06 with single-precision floats, but 1e-14 if <c>REAL_T_IS_DOUBLE</c>.
/// </summary>
#if REAL_T_IS_DOUBLE
public const real_t Epsilon = _epsilonD;
public const real_t Epsilon = EpsilonD;
#else
public const real_t Epsilon = EpsilonF;
#endif