Explicitly cast to float when creating a float array
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b76dfde329
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09f0596eb2
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@ -583,10 +583,10 @@ void Sprite3D::_draw() {
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aabb.expand_to(vtx);
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aabb.expand_to(vtx);
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}
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}
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float v_uv[2] = { uvs[i].x, uvs[i].y };
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float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
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float v_vertex[3] = { vtx.x, vtx.y, vtx.z };
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float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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@ -949,10 +949,10 @@ void AnimatedSprite3D::_draw() {
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aabb.expand_to(vtx);
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aabb.expand_to(vtx);
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}
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}
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float v_uv[2] = { uvs[i].x, uvs[i].y };
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float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
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float v_vertex[3] = { vtx.x, vtx.y, vtx.z };
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float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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@ -350,7 +350,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
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{
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{
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for (int i = 0; i < p_vertex_array_len; i++) {
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for (int i = 0; i < p_vertex_array_len; i++) {
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float vector[2] = { src[i].x, src[i].y };
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float vector[2] = { (float)src[i].x, (float)src[i].y };
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memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
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memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
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@ -375,7 +375,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
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{
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{
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for (int i = 0; i < p_vertex_array_len; i++) {
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for (int i = 0; i < p_vertex_array_len; i++) {
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float vector[3] = { src[i].x, src[i].y, src[i].z };
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float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z };
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memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
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memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
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@ -461,7 +461,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
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const Vector2 *src = array.ptr();
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const Vector2 *src = array.ptr();
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for (int i = 0; i < p_vertex_array_len; i++) {
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for (int i = 0; i < p_vertex_array_len; i++) {
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float uv[2] = { src[i].x, src[i].y };
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float uv[2] = { (float)src[i].x, (float)src[i].y };
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memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
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memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
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}
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}
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@ -478,7 +478,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
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const Vector2 *src = array.ptr();
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const Vector2 *src = array.ptr();
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for (int i = 0; i < p_vertex_array_len; i++) {
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for (int i = 0; i < p_vertex_array_len; i++) {
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float uv[2] = { src[i].x, src[i].y };
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float uv[2] = { (float)src[i].x, (float)src[i].y };
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memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
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memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
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}
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}
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} break;
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} break;
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