Prevent node rename shortcut from stealing focus from controls

This commit is contained in:
passivestar 2024-06-14 18:44:06 +04:00
parent 71699e08c9
commit 09f967bc00
3 changed files with 13 additions and 2 deletions

View File

@ -36,6 +36,10 @@
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
bool EditorSpinSlider::is_text_field() const {
return true;
}
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
if (!read_only && grabber->is_visible()) {
Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;

View File

@ -96,6 +96,8 @@ protected:
void _focus_entered();
public:
virtual bool is_text_field() const override;
String get_tooltip(const Point2 &p_pos) const override;
String get_text_value() const;

View File

@ -148,7 +148,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) {
Control *focus_owner = get_viewport()->gui_get_focus_owner();
if (focus_owner && focus_owner->is_text_field()) {
return;
}
@ -157,7 +158,11 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
}
if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
_tool_selected(TOOL_RENAME);
// Prevent renaming if a button is focused
// to avoid conflict with Enter shortcut on macOS
if (!focus_owner || !Object::cast_to<BaseButton>(focus_owner)) {
_tool_selected(TOOL_RENAME);
}
#ifdef MODULE_REGEX_ENABLED
} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
_tool_selected(TOOL_BATCH_RENAME);