Prevent node rename shortcut from stealing focus from controls
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71699e08c9
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@ -36,6 +36,10 @@
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_scale.h"
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bool EditorSpinSlider::is_text_field() const {
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return true;
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}
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String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
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String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
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if (!read_only && grabber->is_visible()) {
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if (!read_only && grabber->is_visible()) {
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Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;
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Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;
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@ -96,6 +96,8 @@ protected:
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void _focus_entered();
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void _focus_entered();
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public:
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public:
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virtual bool is_text_field() const override;
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String get_tooltip(const Point2 &p_pos) const override;
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String get_tooltip(const Point2 &p_pos) const override;
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String get_text_value() const;
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String get_text_value() const;
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@ -148,7 +148,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
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void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
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void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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ERR_FAIL_COND(p_event.is_null());
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if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) {
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Control *focus_owner = get_viewport()->gui_get_focus_owner();
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if (focus_owner && focus_owner->is_text_field()) {
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return;
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return;
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}
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}
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@ -157,7 +158,11 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
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}
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}
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if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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_tool_selected(TOOL_RENAME);
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// Prevent renaming if a button is focused
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// to avoid conflict with Enter shortcut on macOS
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if (!focus_owner || !Object::cast_to<BaseButton>(focus_owner)) {
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_tool_selected(TOOL_RENAME);
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}
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#ifdef MODULE_REGEX_ENABLED
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#ifdef MODULE_REGEX_ENABLED
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} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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_tool_selected(TOOL_BATCH_RENAME);
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_tool_selected(TOOL_BATCH_RENAME);
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