Merge create_physical_skeleton undo entries.

Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.

Previously undo would remove one bone at a time.

Fixes https://github.com/godotengine/godot/issues/55351.

(cherry picked from commit c9cce53983)
This commit is contained in:
Ryan Roden-Corrent 2022-01-30 12:28:44 -05:00 committed by Rémi Verschelde
parent 423a90043d
commit 0a77d2d850
No known key found for this signature in database
GPG Key ID: C3336907360768E1
1 changed files with 1 additions and 1 deletions

View File

@ -77,7 +77,7 @@ void SkeletonEditor::create_physical_skeleton() {
if (!bones_infos[parent].physical_bone) {
bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
ur->create_action(TTR("Create physical bones"));
ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
ur->add_do_reference(bones_infos[parent].physical_bone);
ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);