Fix predefined constants to be accessible in the shader includes

This commit is contained in:
Yuri Rubinsky 2022-11-01 19:52:49 +03:00
parent e6751549cf
commit 0a85d3b0cc
1 changed files with 1 additions and 1 deletions

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@ -1251,7 +1251,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (is_shader_inc) {
for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
for (const KeyValue<StringName, FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
if ((current_function == E.key || E.key == "global") && E.value.built_ins.has(p_identifier)) {
if ((current_function == E.key || E.key == "global" || E.key == "constants") && E.value.built_ins.has(p_identifier)) {
if (r_data_type) {
*r_data_type = E.value.built_ins[p_identifier].type;
}