glad: Sync with upstream 0.1.14a0

This commit is contained in:
Rémi Verschelde 2017-06-14 20:15:37 +02:00
parent c769a38c07
commit 0a87979d2e
3 changed files with 96 additions and 95 deletions

View File

@ -72,7 +72,7 @@ Files extracted from upstream source:
## glad ## glad
- Upstream: https://github.com/Dav1dde/glad - Upstream: https://github.com/Dav1dde/glad
- Version: 0.1.13a0 - Version: 0.1.14a0
- License: MIT - License: MIT
The files we package are automatically generated. The files we package are automatically generated.

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@ -1,6 +1,6 @@
/* /*
OpenGL loader generated by glad 0.1.13a0 on Fri Jan 6 19:27:07 2017. OpenGL loader generated by glad 0.1.14a0 on Wed Jun 14 20:12:45 2017.
Language/Generator: C/C++ Language/Generator: C/C++
Specification: gl Specification: gl
@ -30,7 +30,7 @@ static void* get_proc(const char *namez);
static HMODULE libGL; static HMODULE libGL;
typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
static static
int open_gl(void) { int open_gl(void) {
@ -57,7 +57,7 @@ static void* libGL;
#ifndef __APPLE__ #ifndef __APPLE__
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif #endif
static static
@ -152,19 +152,19 @@ static int get_exts(void) {
exts = (const char *)glGetString(GL_EXTENSIONS); exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_IS_SOME_NEW_VERSION #ifdef _GLAD_IS_SOME_NEW_VERSION
} else { } else {
int index; unsigned int index;
num_exts_i = 0; num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) { if (num_exts_i > 0) {
exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
} }
if (exts_i == NULL) { if (exts_i == NULL) {
return 0; return 0;
} }
for(index = 0; index < num_exts_i; index++) { for(index = 0; index < (unsigned)num_exts_i; index++) {
exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
} }
} }
@ -174,7 +174,7 @@ static int get_exts(void) {
static void free_exts(void) { static void free_exts(void) {
if (exts_i != NULL) { if (exts_i != NULL) {
free((char **)exts_i); free((void *)exts_i);
exts_i = NULL; exts_i = NULL;
} }
} }

View File

@ -1,6 +1,6 @@
/* /*
OpenGL loader generated by glad 0.1.13a0 on Fri Jan 6 19:27:07 2017. OpenGL loader generated by glad 0.1.14a0 on Wed Jun 14 20:12:45 2017.
Language/Generator: C/C++ Language/Generator: C/C++
Specification: gl Specification: gl
@ -54,7 +54,7 @@ typedef void* (* GLADloadproc)(const char *name);
#ifndef GLAPI #ifndef GLAPI
# if defined(GLAD_GLAPI_EXPORT) # if defined(GLAD_GLAPI_EXPORT)
# if defined(WIN32) || defined(__CYGWIN__) # if defined(_WIN32) || defined(__CYGWIN__)
# if defined(GLAD_GLAPI_EXPORT_BUILD) # if defined(GLAD_GLAPI_EXPORT_BUILD)
# if defined(__GNUC__) # if defined(__GNUC__)
# define GLAPI __attribute__ ((dllexport)) extern # define GLAPI __attribute__ ((dllexport)) extern
@ -183,6 +183,7 @@ typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLen
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV; typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV; typedef GLintptr GLvdpauSurfaceNV;
typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_BUFFER_BIT 0x00004000
@ -264,7 +265,6 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2 #define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LOGIC_OP_MODE 0x0BF0
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02 #define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_BOX 0x0C10
@ -292,21 +292,9 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_SUBPIXEL_BITS 0x0D50 #define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D 0x0DE1
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_DONT_CARE 0x1100 #define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101 #define GL_FASTEST 0x1101
#define GL_NICEST 0x1102 #define GL_NICEST 0x1102
@ -317,7 +305,6 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_INT 0x1404 #define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406 #define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504 #define GL_STACK_UNDERFLOW 0x0504
#define GL_CLEAR 0x1500 #define GL_CLEAR 0x1500
@ -369,23 +356,7 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_WRAP_T 0x2803
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_REPEAT 0x2901 #define GL_REPEAT 0x2901
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CURRENT_BIT 0x00000001 #define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002 #define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004 #define GL_LINE_BIT 0x00000004
@ -404,9 +375,6 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_QUAD_STRIP 0x0008 #define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009 #define GL_POLYGON 0x0009
#define GL_ACCUM 0x0100 #define GL_ACCUM 0x0100
@ -446,14 +414,6 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_NORMAL 0x0B02
@ -499,11 +459,9 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALPHA_TEST_REF 0x0BC2
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP 0x0BF1
#define GL_AUX_BUFFERS 0x0C00 #define GL_AUX_BUFFERS 0x0C00
#define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_CLEAR_VALUE 0x0C20
@ -553,7 +511,6 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_INDEX_BITS 0x0D51 #define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52 #define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53 #define GL_GREEN_BITS 0x0D53
@ -589,35 +546,8 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_AMBIENT 0x1200 #define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201 #define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202 #define GL_SPECULAR 0x1202
@ -664,6 +594,91 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_OBJECT_PLANE 0x2501 #define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502 #define GL_EYE_PLANE 0x2502
#define GL_CLAMP 0x2900 #define GL_CLAMP 0x2900
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_DOUBLE 0x140A
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_ALPHA4 0x803B #define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C #define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D #define GL_ALPHA12 0x803D
@ -697,20 +712,6 @@ typedef GLintptr GLvdpauSurfaceNV;
#define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034