Merge pull request #33683 from clayjohn/material-texture-bug
Properly update texture when roughness/metallic set
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commit
0a96235b44
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@ -1405,8 +1405,8 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te
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textures[p_param] = p_texture;
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RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
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VS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);
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_queue_shader_change();
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_change_notify();
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_queue_shader_change();
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}
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Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const {
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@ -260,6 +260,8 @@ private:
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uint64_t proximity_fade : 1;
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uint64_t distance_fade : 2;
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uint64_t emission_op : 1;
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uint64_t texture_metallic : 1;
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uint64_t texture_roughness : 1;
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};
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uint64_t key;
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@ -305,6 +307,8 @@ private:
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mk.proximity_fade = proximity_fade_enabled;
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mk.distance_fade = distance_fade;
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mk.emission_op = emission_op;
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mk.texture_metallic = textures[TEXTURE_METALLIC].is_valid() ? 1 : 0;
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mk.texture_roughness = textures[TEXTURE_ROUGHNESS].is_valid() ? 1 : 0;
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return mk;
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}
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