Improve editing of box collision shapes
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237bd0a615
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0a9a8c75fa
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@ -134,6 +134,11 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p
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return Variant();
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}
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void CollisionShape3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
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initial_transform = p_gizmo->get_node_3d()->get_global_transform();
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initial_value = get_handle_value(p_gizmo, p_id, p_secondary);
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}
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void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
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@ -142,7 +147,7 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
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return;
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}
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Transform3D gt = cs->get_global_transform();
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Transform3D gt = initial_transform;
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Transform3D gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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@ -184,22 +189,37 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
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if (Object::cast_to<BoxShape3D>(*s)) {
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Vector3 axis;
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axis[p_id] = 1.0;
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axis[p_id / 2] = 1.0;
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Ref<BoxShape3D> bs = s;
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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float d = ra[p_id] * 2;
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
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int sign = p_id % 2 * -2 + 1;
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Vector3 initial_size = initial_value;
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096 * sign, sg[0], sg[1], ra, rb);
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if (ra[p_id / 2] == 0) {
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// Point before half of the shape. Needs to be calculated in opposite direction.
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096 * -sign, sg[0], sg[1], ra, rb);
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}
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if (d < 0.001) {
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d = 0.001;
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}
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float d = ra[p_id / 2] * sign;
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Vector3 he = bs->get_size();
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he[p_id] = d;
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bs->set_size(he);
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he[p_id / 2] = d * 2;
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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he[p_id / 2] = Math::snapped(he[p_id / 2], Node3DEditor::get_singleton()->get_translate_snap());
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}
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if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
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he[p_id / 2] = MAX(he[p_id / 2], 0.001);
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bs->set_size(he);
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cs->set_global_position(initial_transform.get_origin());
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} else {
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he[p_id / 2] = MAX(he[p_id / 2], -initial_size[p_id / 2] + 0.002);
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bs->set_size((initial_size + (he - initial_size) * 0.5).abs());
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Vector3 pos = initial_transform.affine_inverse().xform(initial_transform.get_origin());
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pos += (bs->get_size() - initial_size) * 0.5 * sign;
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cs->set_global_position(initial_transform.xform(pos));
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}
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}
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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@ -273,6 +293,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
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if (Object::cast_to<BoxShape3D>(*s)) {
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Ref<BoxShape3D> ss = s;
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if (p_cancel) {
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cs->set_global_position(initial_transform.get_origin());
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ss->set_size(p_restore);
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return;
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}
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@ -280,7 +301,9 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Change Box Shape Size"));
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ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
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ur->add_do_method(cs, "set_position", cs->get_global_position());
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ur->add_undo_method(ss.ptr(), "set_size", p_restore);
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ur->add_undo_method(cs, "set_global_position", initial_transform.get_origin());
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ur->commit_action();
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}
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@ -429,6 +452,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Vector3 ax;
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ax[i] = bs->get_size()[i] / 2;
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handles.push_back(ax);
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handles.push_back(-ax);
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}
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p_gizmo->add_lines(lines, material);
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@ -36,6 +36,9 @@
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class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Transform3D initial_transform;
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Variant initial_value;
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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@ -44,6 +47,7 @@ public:
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
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Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
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void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
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void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
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@ -115,6 +115,15 @@ Variant EditorNode3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
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return gizmo_plugin->get_handle_value(this, p_id, p_secondary);
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}
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void EditorNode3DGizmo::begin_handle_action(int p_id, bool p_secondary) {
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if (GDVIRTUAL_CALL(_begin_handle_action, p_id, p_secondary)) {
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return;
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}
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ERR_FAIL_COND(!gizmo_plugin);
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gizmo_plugin->begin_handle_action(this, p_id, p_secondary);
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}
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void EditorNode3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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if (GDVIRTUAL_CALL(_set_handle, p_id, p_secondary, p_camera, p_point)) {
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return;
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@ -1095,6 +1104,10 @@ Variant EditorNode3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_giz
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return ret;
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}
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void EditorNode3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
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GDVIRTUAL_CALL(_begin_handle_action, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary);
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}
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void EditorNode3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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GDVIRTUAL_CALL(_set_handle, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, p_camera, p_point);
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}
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@ -83,6 +83,7 @@ protected:
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GDVIRTUAL2RC(String, _get_handle_name, int, bool)
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GDVIRTUAL2RC(bool, _is_handle_highlighted, int, bool)
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GDVIRTUAL2RC(Variant, _get_handle_value, int, bool)
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GDVIRTUAL2(_begin_handle_action, int, bool)
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GDVIRTUAL4(_set_handle, int, bool, const Camera3D *, Vector2)
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GDVIRTUAL4(_commit_handle, int, bool, Variant, bool)
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@ -104,6 +105,7 @@ public:
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virtual bool is_handle_highlighted(int p_id, bool p_secondary) const;
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virtual String get_handle_name(int p_id, bool p_secondary) const;
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virtual Variant get_handle_value(int p_id, bool p_secondary) const;
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virtual void begin_handle_action(int p_id, bool p_secondary);
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virtual void set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point);
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virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
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@ -170,6 +172,7 @@ protected:
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GDVIRTUAL3RC(bool, _is_handle_highlighted, Ref<EditorNode3DGizmo>, int, bool)
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GDVIRTUAL3RC(Variant, _get_handle_value, Ref<EditorNode3DGizmo>, int, bool)
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GDVIRTUAL3(_begin_handle_action, Ref<EditorNode3DGizmo>, int, bool)
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GDVIRTUAL5(_set_handle, Ref<EditorNode3DGizmo>, int, bool, const Camera3D *, Vector2)
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GDVIRTUAL5(_commit_handle, Ref<EditorNode3DGizmo>, int, bool, Variant, bool)
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@ -196,6 +199,7 @@ public:
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virtual bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const;
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virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const;
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virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const;
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virtual void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary);
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virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point);
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virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
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@ -1775,6 +1775,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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seg->handles_intersect_ray(camera, _edit.mouse_pos, b->is_shift_pressed(), gizmo_handle, gizmo_secondary);
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if (gizmo_handle != -1) {
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_edit.gizmo = seg;
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seg->begin_handle_action(gizmo_handle, gizmo_secondary);
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_edit.gizmo_handle = gizmo_handle;
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_edit.gizmo_handle_secondary = gizmo_secondary;
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_edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle, gizmo_secondary);
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@ -2152,7 +2153,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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}
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if (_edit.mode == TRANSFORM_NONE) {
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if (_edit.gizmo.is_valid()) {
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if (_edit.gizmo.is_valid() && (k->get_keycode() == Key::ESCAPE || k->get_keycode() == Key::BACKSPACE)) {
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// Restore.
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_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
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_edit.gizmo = Ref<EditorNode3DGizmo>();
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