Fixing input strength and the impossibility to erase action events
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6faa96fb89
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@ -98,7 +98,7 @@ List<StringName> InputMap::get_actions() const {
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return actions;
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return actions;
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}
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}
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List<Ref<InputEvent> >::Element *InputMap::_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
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List<Ref<InputEvent> >::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
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for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
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for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
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@ -55,7 +55,7 @@ private:
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mutable Map<StringName, Action> input_map;
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mutable Map<StringName, Action> input_map;
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List<Ref<InputEvent> >::Element *_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
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List<Ref<InputEvent> >::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
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Array _get_action_list(const StringName &p_action);
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Array _get_action_list(const StringName &p_action);
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Array _get_actions();
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Array _get_actions();
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@ -656,12 +656,14 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
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if (jm.is_null())
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if (jm.is_null())
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return false;
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return false;
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bool match = (axis == jm->axis && (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0));
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bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
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if (match) {
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if (match) {
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bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
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bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
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if (p_pressed != NULL)
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if (p_pressed != NULL)
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*p_pressed = Math::abs(jm->get_axis_value()) >= p_deadzone;
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*p_pressed = pressed;
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if (p_strength != NULL)
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if (p_strength != NULL)
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*p_strength = (*p_pressed) ? Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())) : 0.0f;
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*p_strength = pressed ? CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f) : 0.0f;
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}
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}
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return match;
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return match;
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}
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}
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