Fixing input strength and the impossibility to erase action events

This commit is contained in:
groud 2018-04-25 22:29:39 +02:00
parent 6faa96fb89
commit 0aa8b35ee6
3 changed files with 7 additions and 5 deletions

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@ -98,7 +98,7 @@ List<StringName> InputMap::get_actions() const {
return actions; return actions;
} }
List<Ref<InputEvent> >::Element *InputMap::_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const { List<Ref<InputEvent> >::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) { for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {

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@ -55,7 +55,7 @@ private:
mutable Map<StringName, Action> input_map; mutable Map<StringName, Action> input_map;
List<Ref<InputEvent> >::Element *_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const; List<Ref<InputEvent> >::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
Array _get_action_list(const StringName &p_action); Array _get_action_list(const StringName &p_action);
Array _get_actions(); Array _get_actions();

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@ -656,12 +656,14 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
if (jm.is_null()) if (jm.is_null())
return false; return false;
bool match = (axis == jm->axis && (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0)); bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
if (match) { if (match) {
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
if (p_pressed != NULL) if (p_pressed != NULL)
*p_pressed = Math::abs(jm->get_axis_value()) >= p_deadzone; *p_pressed = pressed;
if (p_strength != NULL) if (p_strength != NULL)
*p_strength = (*p_pressed) ? Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())) : 0.0f; *p_strength = pressed ? CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f) : 0.0f;
} }
return match; return match;
} }