Set DRI_PRIME=1 by default on X11 if not already set
This mirrors behavior on Windows and MacOSX where Godot tries to default to a dGPU if it exists. This doesn't work for Nvidia optimus yet but this can maybe be added later.
This commit is contained in:
parent
f84893f709
commit
0aad11a6a7
|
@ -267,6 +267,10 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
|
|||
|
||||
// maybe contextgl wants to be in charge of creating the window
|
||||
#if defined(OPENGL_ENABLED)
|
||||
// Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists.
|
||||
// Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not
|
||||
// be overwritten.
|
||||
setenv("DRI_PRIME", "1", 0);
|
||||
|
||||
ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
|
||||
|
||||
|
|
Loading…
Reference in New Issue