Fix growMargin() not returning modified Rect2/Rect2i
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@ -127,7 +127,7 @@ namespace Godot
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{
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{
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var g = this;
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var g = this;
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g.GrowIndividual(Margin.Left == margin ? by : 0,
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g = g.GrowIndividual(Margin.Left == margin ? by : 0,
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Margin.Top == margin ? by : 0,
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Margin.Top == margin ? by : 0,
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Margin.Right == margin ? by : 0,
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Margin.Right == margin ? by : 0,
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Margin.Bottom == margin ? by : 0);
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Margin.Bottom == margin ? by : 0);
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@ -122,7 +122,7 @@ namespace Godot
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{
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{
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var g = this;
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var g = this;
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g.GrowIndividual(Margin.Left == margin ? by : 0,
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g = g.GrowIndividual(Margin.Left == margin ? by : 0,
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Margin.Top == margin ? by : 0,
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Margin.Top == margin ? by : 0,
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Margin.Right == margin ? by : 0,
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Margin.Right == margin ? by : 0,
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Margin.Bottom == margin ? by : 0);
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Margin.Bottom == margin ? by : 0);
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